Jump to content

Crysis Map ~ Vulcano [WIP]


Recommended Posts

  • Replies 214
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I think one problem Crysis mappers are always going to face is making something that stands out. After all, I look at those screenshots above and have a hard time working out whether or not it's just something from the original game (Though that at least says your quality standard is good!).

I think an awesome project to embark upon would be to try and model one of the many Monkey Island islands, ideally one of one of those in the first three games (people prefer them). I'm betting if you did a really good job you could easily get Dugg, as well as posted about by the many gaming blogs/sites out there such as Joystiq and Destructoid (especially ones like MixnMojo).

It'd also be quite challenging because they all have some pretty specific structures, rather than just being nothing but foliage and hills with some huts like most Crysis maps will be.

http://en.wikipedia.org/wiki/Tri-Island_Area

Just something to consider for a Crysis mapper who's familiar with the Monkey Island series and wouldn't mind some heavy publicity, anyway. :cool:

Posted

Holyshit yes thrik, it would be an immediate success, although you would need a lot of custom content if you plan to make the villages and the different scenes, even new models of vegetation why not .. :P

miplunderisland_2.jpg

Posted

Maybe you could just do part of the island?

There was a project ages ago to make part of Plunder Island (pictured above) as a UT2004 map, where basically you were kept to a fairly linear area (eg: a single path through forest) but the illusion of being on the full island and being able to go all over it.

Alternatively, you could make it so you can see the more detailed parts of the island (eg: the town in the island pictured above) but not actually go into them, unless you really want to produce all that custom content.

It'd be an epic accomplishment, but it'd be damned fun. Monkey Island itself would probably be the easiest as it's mostly vegetation, beach, cliffs, etc.

It'd really get your name out there anyway, which is good for a budding pro. :D I reckon you'd get some amazing publicity from it.

Posted

I think one problem Crysis mappers are always going to face is making something that stands out. After all, I look at those screenshots above and have a hard time working out whether or not it's just something from the original game (Though that at least says your quality standard is good!).

I think it'd be interesting to see what people can do with Crysis's engine that isn't a tropical island, or one that doesn't look like everything we've seen already in Far Cry or Crysis (haven't played the latter myself)

Posted

Yeah. The reason I suggested Monkey Island stuff is they have quite a lot of architecture and stuff which is pretty pleasant on the eyes and non-Crysis, but still fits into the tropical feel. It'd be a good stepping stone between a seriously non-Crysis look and the classic Crysis look. :cool:

Not sure how well it'd cope with full-blown urban type stuff, though. The engine can handle a lot of polies, but how many of those aren't generated on the fly with the foliage painters and stuff? Can you stick really high-poly buildings and architecture in there and it not look like ass?

Posted

This definitely looks cool so far, and that terrain tool you posted is really sweet; I'll have to check it out.

I think one problem Crysis mappers are always going to face is making something that stands out. After all, I look at those screenshots above and have a hard time working out whether or not it's just something from the original game (Though that at least says your quality standard is good!).

As far as what Thrik's saying, though, I think the biggest single thing you can focus on to make this map stand out will be overall scene composition.

The first two shots look fantastic, but a lot of that is the Crysis content and rendering. In general it's still a little bit on the jumbled mess of foliage side. The palm trees are all sort of spaced out in a larger number of smaller clusters, which is especially apparent in the third shot. It does sometimes work out this way (see here: http://flickr.com/photos/rps/23373041/ or here: http://flickr.com/photos/kevineschmidt/1351690659/ ). You also could try non-standard foliage placement peppered on the beach to more gradually transition points into the full-on jungly bits, akin to this:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...