hessi Posted December 22, 2007 Report Share Posted December 22, 2007 ok everybody! hessi is back on track and i am thrilled to post my 1000th post in this awesome community! in may 2006 warby and i started a little something. since this autumn we finished this piece of hard work. until christmas i will post some more screenshots to not waste all of our fireworks at one time. take this small picture as a teaser! more is about to come soon! Update1: as you might have noticed there is a brewery in the level. the brewery is one of the main hot spots. in the brewery is a flag that can be caputred only by at least 2 players. the consequence is that the brewery is really important for each team to win the map. there are 2 levels in the brewery so defending is a little bit easier than capturing. the use of grenades can eliminate campers from the 2nd level. Update2: the axis forces start on / near a destroyed bridge. they had been left in the city to defend it againt the allied approach. the spawn area is spawn camp protected. the bridge is a model that was made by warby. the area around the bridge is made of small models in a 3d skybox. Update3: this area is the second hot spot (compared to the brewery): the main street flag can be captured by at least 2 players. snipers and MGs have good places to defend or attack this area. for those players using automatic weapons like STG44 or Thompson we included ways onto the mainstreet from the buildings on the left. rushing out of the broken walls and quickly searching/taking cover allow those classes to capture the main street even if there is a sniper or MG. Update4: The name of the level hasn't been mentioned yet so let these screenshots denote it: dod_kolsch! Kolsch comes from Cologne's local brew called "Kölsch". The name dod_koln wouldn't be appreciated since people might expect the old koln level for the classic dod. The cathedral has become famous for being one of the only buildings that did survive the heavy bombings of the 4th biggest city of germany. So it was important for us to put something into the level that will make people remember it. The cathedral should be bigger to match its actual size in real world, but since this would screw the layout of the map we scaled it to ~70%. This will round up my 1000th post and I wish all of you a merry christmas and hopefully we can all enjoy this fine piece on a DOD:S server Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted December 22, 2007 Report Share Posted December 22, 2007 Ohh Hessi, you are such a tease! PS: Is that MG sitting on a bottle? Quote Link to comment Share on other sites More sharing options...
Sindwiller Posted December 22, 2007 Report Share Posted December 22, 2007 Looks cool m8 =) Looking forward to it Quote Link to comment Share on other sites More sharing options...
dux Posted December 22, 2007 Report Share Posted December 22, 2007 There's a clipping bug on the MG42. ... what? Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted December 22, 2007 Report Share Posted December 22, 2007 Coming S.. heh.. looking very much forward to it tho! 2 of the best gameartists cookin' a lil' somethin' somethin' 's always welcome Quote Link to comment Share on other sites More sharing options...
Warby Posted December 22, 2007 Report Share Posted December 22, 2007 *bitesfingernailsrapidly* what could this be ?! ... i told you you should photoshop that mg and glas or you will get smartass comments ^^ gigidy Quote Link to comment Share on other sites More sharing options...
Minos Posted December 22, 2007 Report Share Posted December 22, 2007 hessis~~~~~~~~ Quote Link to comment Share on other sites More sharing options...
D3ads Posted December 22, 2007 Report Share Posted December 22, 2007 You guys are machines, how do you get so much time do this stuff? Quote Link to comment Share on other sites More sharing options...
skdr Posted December 22, 2007 Report Share Posted December 22, 2007 You wasted your 1000th post to post this teaser? Come on hessi Quote Link to comment Share on other sites More sharing options...
R_Yell Posted December 22, 2007 Report Share Posted December 22, 2007 I liked a lot the stuff I saw 6 months ago, the finished map must be incredible Quote Link to comment Share on other sites More sharing options...
Jenn0_Bing Posted December 22, 2007 Report Share Posted December 22, 2007 Looks awesome, loving the custom content. Quote Link to comment Share on other sites More sharing options...
e-freak Posted December 22, 2007 Report Share Posted December 22, 2007 The big decal at the wall in this Screenshot looks a little odd Sieht aber bisher richtig gut aus Quote Link to comment Share on other sites More sharing options...
Buddy Posted December 22, 2007 Report Share Posted December 22, 2007 Hmm... I'm well, not particularly "WOWED" by this to be honest, so far it looks cramped brushwise (right facade is glued to the building?? They must have interesting view through window :roll: ) and unconsistent texturewise (photo/hpaint). I'm also not really convinced by this broken/collapsed wall. I will wait till it's released before i write complete crit. Quote Link to comment Share on other sites More sharing options...
RA7 Posted December 22, 2007 Report Share Posted December 22, 2007 WE WANT TO PLAY!! Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted December 22, 2007 Report Share Posted December 22, 2007 It's as worst as the teaser of duke nukem forever hessi ;PP Quote Link to comment Share on other sites More sharing options...
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