Jump to content

EA announces "Tiberium"


Recommended Posts

Electronic Arts today officially announced Tiberium, a squad-based first person shooter set in the Command & Conquer world.

Set release on PC, PlayStation 3 and Xbox 360 late next year, Tiberium has you playing as Ricardo Vega, a "Forward Battle Commander." As Vega, you take control of multiple infantry, armor, and air squads as you fend off an alien invasion (and presumably the forces of Nod) in single-player as well as multiplayer modes.

Executive producer Chris Plummer of developer EA Los Angeles noted, "After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We've put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We're very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction."


New C&C fps game :megamon:

I heard rumors about this already at the beginning of this year, I'm wondering what engine this will run on...Renegade multiplayer was actually quite fun (on LAN parties) :)

Link to comment
Share on other sites

Yes, but like always I got my ass absolutely annihilated and never did so again. It was just the SP I loved, which is why I loved the older C&C games too. It felt like a proper sequel in the old days (except prettier) and weirdly I really liked that.

Company of Heroes was of course good, but that was 2006. :cool:

Link to comment
Share on other sites

The C&Cs and red alerts are indeed pretty cool in SP, i've got great memories of fighting giant ants in redalert :tesla, i grant you that. :D

But damn, the multiplayer of every single one is always completely unbalanced, just try GLA against the Chineses in C&C:generals to see what i mean..

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • MapCore on Discord

  • Our picks

    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
  • Create New...