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collision model fills half of mdlviewer's screen weird probl


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For some reason when I make a collision model for my model, for this one particular model, I get these static lines in the model viewer, as well as the collision model. I wouldn't mind them if they didn't completely negate the collision model, in game the collision model is non-existent.

As seen here, big static lines.

weird.jpg

Those long red lines that don't follow the model are static, they go off the screen and don't change with the view.

For kicks I just exported the actual model as the phys box and I got a halfway normal one.

bad.jpg

So I'm at a loss for what is occurring here. I've rebuilt the collision model twice and it has occurred twice. The collision model is all one object, all with one smoothing group, and with the applied material.

Heres my .qc

//villa_doorframe


$modelname villa_doorframe.mdl

$cdmaterials models/villa/

$scale 1.0

$surfaceprop ""

$staticprop

$body studio "villa_doorframe.smd"


$sequence idle "villa_doorframe_idle" fps 25

$collisionmodel "villa_doorframe_phys.smd"

{

   $concave

   $mass 40

}
Here's studiomdl's compile

C:\Documents and Settings\William Tyler>"C:\Games\Steam\steamapps\wtbuser\source

sdk\bin\orangebox\bin\studiomdl.exe" -nop4 "C:\Games\Steam\steamapps\wtbuser\sou

rcesdk_content\tf\modelsrc\compiler.qc"

WARNING: AppFramework : Unable to load module p4lib.dll!

all paths:c:\games\steam\steamapps\wtbuser\team fortress 2\tf\;c:\games\steam\st

eamapps\wtbuser\sourcesdk\bin\orangebox\tf\;c:\games\steam\steamapps\wtbuser\sou

rcesdk\bin\orangebox\hl2\;c:\games\steam\steamapps\wtbuser\sourcesdk\bin\hl2\

qdir:    "c:\games\steam\steamapps\wtbuser\sourcesdk_content\tf\modelsrc\"

gamedir: "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\"

g_path:  "C:\Games\Steam\steamapps\wtbuser\sourcesdk_content\tf\modelsrc\compile

r.qc"

Building binary model files...

Working on "compiler.qc"

SMD MODEL villa_doorframe.smd

grabbing villa_doorframe_idle.obj

SMD MODEL villa_doorframe_phys.smd

Model has 3 convex sub-parts

Collision model completed.

---------------------

writing c:\games\steam\steamapps\wtbuser\team fortress 2\tf\models/villa_doorfra

me.mdl:

bones          964 bytes (1)

animations     112 bytes (1 anims) (1 frames) [0]

sequences      220 bytes (1 seq)

ik/pose        164 bytes

eyeballs         0 bytes (0 eyeballs)

flexes           0 bytes (0 flexes)

textures       136 bytes

keyvalues        0 bytes

bone transforms        0 bytes

Collision model volume 592500.00 in^3

collision        0 bytes

total         1796

---------------------

writing c:\games\steam\steamapps\wtbuser\team fortress 2\tf\models/villa_doorfra

me.vvd:

vertices     22272 bytes (464 vertices)

tangents      7424 bytes (464 vertices)

total        29760 bytes

---------------------

Generating optimized mesh "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\m

odels/villa_doorframe.sw.vtx":

body parts:         8 bytes

models:            20 bytes

model LODs:        12 bytes

meshes:             9 bytes

strip groups:      25 bytes

strips:            27 bytes

verts:           4176 bytes

indices:         1728 bytes

bone changes:      16 bytes

everything:      6045 bytes

---------------------

Generating optimized mesh "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\m

odels/villa_doorframe.dx80.vtx":

body parts:         8 bytes

models:            20 bytes

model LODs:        12 bytes

meshes:             9 bytes

strip groups:      25 bytes

strips:            27 bytes

verts:           4176 bytes

indices:         1728 bytes

bone changes:      16 bytes

everything:      6045 bytes

---------------------

Generating optimized mesh "c:\games\steam\steamapps\wtbuser\team fortress 2\tf\m

odels/villa_doorframe.dx90.vtx":

body parts:         8 bytes

models:            20 bytes

model LODs:        12 bytes

meshes:             9 bytes

strip groups:      25 bytes

strips:            27 bytes

verts:           4176 bytes

indices:         1728 bytes

bone changes:      16 bytes

everything:      6045 bytes


Completed "compiler.qc"


C:\Documents and Settings\William Tyler>Pause

Press any key to continue . . .

Pleaseeee help. = /

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