Fяэ&a Posted December 12, 2007 Report Posted December 12, 2007 ":zsl1qush]We loved this map! I vote for spotlight!
st0lve Posted December 12, 2007 Report Posted December 12, 2007 Why did I have to get Assassins Creed yesterday!! D: I need to buy TF2 asap, it looks pretty damn gnarly (in a good way)
propaganda Posted December 12, 2007 Report Posted December 12, 2007 Outstanding work. Would be nice to see a custom texture set with this for some originality and variation as the stock textures are getting a bit old but ahhh well still looks pretty good.
JeanPaul Posted December 12, 2007 Report Posted December 12, 2007 Wow awesome stuff, going to play now.
Deathy Posted December 12, 2007 Report Posted December 12, 2007 One of the best TF2 custom maps... great job! *spotlight*
Minos Posted December 12, 2007 Report Posted December 12, 2007 Looks awesome, you got my vote for spotlight as well
Steppenwolf Posted December 12, 2007 Report Posted December 12, 2007 Well deserved spotlight. Looks professional from the looks of it (dont have TF2 to actualy test it).
JeanPaul Posted December 12, 2007 Report Posted December 12, 2007 Well I love it all, but I have one BIG complaint. The carts that drive on the tracks and are an instant kill are annoying as FUCK. And pretty much filters out everyone going that way except scouts, I would say fix this.
PogoP Posted December 12, 2007 Author Report Posted December 12, 2007 Wow, thanks for the spotlight guys! Well I love it all, but I have one BIG complaint. The carts that drive on the tracks and are an instant kill are annoying as FUCK. And pretty much filters out everyone going that way except scouts, I would say fix this. Well, what I've found from playing on public servers is the following: The top route/main route are used much more than the lower route. There is a reason for this; it's so lethal down there. I'm going to try and increase awareness of the mine carts somehow, maybe just increase the volume of them if possible. You are not meant to run out of the base, it's supposed to be difficult. You are meant to use it to run in to the bases; all classes can make it through in one run. (I think!) Plus I think it's nice to have variety in a map. You can risk your life down in the mine or you can risk your life against the hordes of the opposite team camping the top bit!
Deathy Posted December 12, 2007 Report Posted December 12, 2007 Same as before, great map! Gfx and gameplay-wise. I died like 3 times at that mine but it was a good way to get into the enemy base. Engineer was imba sometimes until a spy killed the turret in the intelligence hall. btw: quarry is now running 24/7 on our clanserver (mapvoting enabled, if someone gets tired of that map ): http://www.game-monitor.com/GameServer/ ... _Maps.html
m8nkey Posted December 12, 2007 Report Posted December 12, 2007 Nice work Pogo, textbook use of stock content. Will definately take it for a spin. I get the impression you may release additional versions of this map. May I suggest that in the future you use some sort of naming convention to ensure everyone has the same map version. I'm confident a single beta release on mapcore would be all that is necessary to pick up any bugs or refinements that may have sliped through the cracks. It's good to have a final release with your intended name without crappy extensions.
Psyshokiller Posted December 12, 2007 Report Posted December 12, 2007 Sweet! Definately worth the spotlight.
PogoP Posted December 12, 2007 Author Report Posted December 12, 2007 M8nkey - Yeah, in hindsight, naming it ctf_quarry on first release was a bad choice. This is my first ever map release, so I'll have to bear that in mind for the future.
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