clan-kill3r Posted September 27, 2004 Report Posted September 27, 2004 Hi i'm clan-killer a mapper from the move in team, Move in is a hl1 mod (not released yet) that also will be there for hl2. At the moment we ar looking for texture artists with nice skills, if you want to help with making a great mod for hl2 than pm me and show some work (or post work in the topic). http://www.moveinmod.net (screens ar hl1 engine)
slicky Posted September 27, 2004 Report Posted September 27, 2004 this is all HL1 mapping material, if i join i would be working for the hl2 not the hl1 version. Here's my standard sorta portfolio Map samples-- Texture samples-- This is all rather out of date material, soooo.... just pretend im like 10% better than what you see in the pics :wink: EDIT>> oops, neglected to credit, all the models were produced for me by mars "ginsengavenger" jokela, with one exception for the dragon model which is produced by [builder]oma. But with exception to those models, every single texture or sprite and of course all the geometry is my work.
FrieChamp Posted September 27, 2004 Report Posted September 27, 2004 Somebody move this to classifieds. (Slicky kicks ass)
Taylor Posted September 27, 2004 Report Posted September 27, 2004 That is goddamn sexy, it's a shame the mod has such an unoriginal premise.
clan-kill3r Posted September 27, 2004 Author Report Posted September 27, 2004 damn nice slicky, i have to show your work to n3m3s1s and he will give the answer. and afcorse the mappers go map for hl2, it's a waste of time to make a map from scratch for hl1 i think. edit. n3m3s1s answer was 1337 your in dude, please register at movein board and contact n3m3s1s.
slicky Posted September 27, 2004 Report Posted September 27, 2004 well by posting the portfolio i got a pm relating to a different project which i will evaluate and then ill form a decision shortly, both of the mod projects seem very promising so it will be a tough choice.
kleinluka Posted September 27, 2004 Report Posted September 27, 2004 n3m3s1s answer was 1337 :-o -kl31/\/
st0lve Posted September 27, 2004 Report Posted September 27, 2004 klein did u get 1337 as an answer when you applied for an job at UBI? :roll:
kleinluka Posted September 27, 2004 Report Posted September 27, 2004 yeah we also conducted all the job interviews in 1337 sp34k.
slicky Posted September 27, 2004 Report Posted September 27, 2004 heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.
kleinluka Posted September 27, 2004 Report Posted September 27, 2004 heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw. everybody does that...doesn't mean shit.. apply anyways... if your portfolio rocks, and if you have some sort of experience in the field and you don't fuck up your interview(s) you stand a good chance of making it in without a degree.
slicky Posted September 27, 2004 Report Posted September 27, 2004 it wasnt the degree it was the 3dmax experience that put me off. I have a phobia of the floating-point, grid-free madness of modelling. Ive tried several times to conquer it but every time there happened to be a spider on my mouse and i couldnt start.
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