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Posted

Hi i'm clan-killer a mapper from the move in team, Move in is a hl1 mod (not released yet) that also will be there for hl2.

At the moment we ar looking for texture artists with nice skills, if you want to help with making a great mod for hl2 than pm me and show some work (or post work in the topic).

http://www.moveinmod.net

(screens ar hl1 engine)

mi_lagunabeta1.jpg

mi_coast4.jpg

usp_.45.jpg

para_14.45.jpg

Posted

this is all HL1 mapping material, if i join i would be working for the hl2 not the hl1 version.

Here's my standard sorta portfolio

Map samples--

map1.jpg

map2.jpg

map3.jpg

map4.jpg

map5.jpg

Texture samples--

tex1.jpg

tex2.jpg

tex3.jpg

tex4.jpg

tex5.jpg

This is all rather out of date material, soooo.... just pretend im like 10% better than what you see in the pics :wink:

EDIT>> oops, neglected to credit, all the models were produced for me by mars "ginsengavenger" jokela, with one exception for the dragon model which is produced by [builder]oma. But with exception to those models, every single texture or sprite and of course all the geometry is my work.

Posted

damn nice slicky, i have to show your work to n3m3s1s and he will give the answer.

and afcorse the mappers go map for hl2, it's a waste of time to make a map from scratch for hl1 i think.

edit.

n3m3s1s answer was 1337

your in dude, please register at movein board and contact n3m3s1s.

Posted

well by posting the portfolio i got a pm relating to a different project which i will evaluate and then ill form a decision shortly, both of the mod projects seem very promising so it will be a tough choice.

Posted

heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.

Posted

heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.

everybody does that...doesn't mean shit.. apply anyways... if your portfolio rocks, and if you have some sort of experience in the field and you don't fuck up your interview(s) you stand a good chance of making it in without a degree.

Posted

it wasnt the degree it was the 3dmax experience that put me off. I have a phobia of the floating-point, grid-free madness of modelling. Ive tried several times to conquer it but every time there happened to be a spider on my mouse and i couldnt start.

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