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Posted

Hi,

I'm totally new here and nearly new to anything mapping related.

Is anyone interested in doing a colab? I have worked alittle with Hammer before, know abit about Unrealeditor. My main interest is in creating textures and prop objects. My idea is to find a coworker to put together a very small level, like a rundown apartment a la Silent Hill The Room. It would be only ment for graphical demonstration and atmosphere.

I'd prefer Halflife or UnrealRuntime.

To show that I'm no n00b, some work samples,textures,lowpoly,and highpoly stuff :

(some textures I did for a friend,and some lowpoly objects)

http://img14.exs.cx/img14/1212/misctex.jpg

http://img33.exs.cx/img33/2742/misctex2.jpg

http://img14.exs.cx/img14/4444/Various_lowpoly.jpg

The_Door1.th.jpg

Two_Cent_Each2.th.jpg

kitchentest.th.jpg

(currently WIP)

Posted

An experienced and talented artist who offers his texturing and modeling skills for a collaborative map project? Somebody pinch me, guys this sounds like a very unique opportunity to put together a really kick-ass map!

I'm sure you will find somebody, welcome to MapCore!

Posted

Wow, cool beans.

I'd be severely tempted to partake in this, however, in all honesty I can say I'm not up to the standard you're looking for.

By the way, I think you ought to plump for something unreal based - HL won't do the models justice.

Posted

Thanks :)

I hope I find somebody soon.

I'm not really looking for an super mapper, someone with intermediate expierence is absolutely fine :)

Yeah, Unreal would probably be the right choice, but I've got less experience with UnrealEd than with Hammer :roll:

Anyway, if someone is using UnrealEd or Hammer, and has some time work on that with me, contact me :)

Posted

If you're good with created low poly objects, try asking around the Unreal Community. You could create static meshes for the mappers to use, and it will require no experience of UnrealED.

Posted

If you're good with created low poly objects, try asking around the Unreal Community. You could create static meshes for the mappers to use, and it will require no experience of UnrealED.

...and if you're good with high poly objects as well (which it seems you just might be), ask around the D3 community and you can render out some normal maps for both textures and low-poly map models. :)

Posted

Yep, I have experience in creating lowpoly from highpoly with normalmaps. But before joining some modgroup I'd like to work on something small first to aquiere some better texturing skills.

So, still no one who'd dedicate like 2 weeks for a small 4 room apartment :cry: ?

Posted

A bit late but...

If you'd go for the old HL1 engine I'd like to collaborate with you, I’ve done a couple of collaborations before regarding HL1 maps so I’ve got some experience.

If all you want to do is make an atmospheric map I’d prefer something not so “tight spaced” as an apartment. (does not work well in HL)

How about an old abandoned slaughter house/factory or similar if it’s the “horror” atmosphere you want?

Posted

That looks interesting. Right about now, creating an atmospheric map with nifty textures and such would be a good thing for me. If you want to do it on HL, you can drop me a line if you like, and I'd be happy to help you out.

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