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Any mapcorians going to the GDC 2007 at Lyon ?


KoKo5oVaR

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I must be posting this too late ( perhaps because of the fact that i've been busy to death these days ) but yeah, i'll still ask..

I'm going to the Game Developer Conference at Lyon this Monday and Tuesday..

So is there by any chance some fellow mapcorians also going to it ? So we could meet up and have a drink or more ? ;)

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Well that's it, i'm a bit disappointed but that was all really interesting.

I assisted to four conferences, the first was with an animator i've forgotten the name who showed us his techniques step by step to complete an animation, interesting.

Then the second was with Moby Francke the guy who did the concept art of Team fortress 2 but it was basically like what was posted on cgsociety : http://features.cgsociety.org/story_cus ... 338&page=1

The third but the best of them all was with Vin Die.. Michael Khaimzon the artistic director of crytek who made me sympathize with the shit crytek team must have been coming through with Khaimzon quest of photorealism..

Then the last was with Viktor Antonov, the independent designer of Half-life 2 who seems to be an international superstar judging by the number of people at his conference, he explained how he was doing to visually give a story to an environment, and a lot of fine arts related stuff. But i swear, with the cathedral ambiance, Antonov telling on a monotone voice how cylinders were friendly while readjusting his brushing and the sigh of a friend, i almost had an insane laughter in the middle of the conference.

But yeah, it was interesting to have those two insights of design, on one hand the fartsy artsy method and on the other photorealism and technology before anything.

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The third but the best of them all was with Vin Die.. Michael Khaimzon the artistic director of crytek who made me sympathize with the shit crytek team must have been coming through with Khaimzon quest of photorealism..

Khaimzon is awesome, his power point presentations to teach designers at Crytek how their levels are supposed to look like are legendary.

"The terrain is FUCKING FLAT!!!"

Good times.

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Then the last was with Viktor Antonov, the independent designer of Half-life 2 who seems to be an international superstar [...]

Who IS an international superstar. You lucky one having seen him :o He's imho by far the best designer you can find out there with his art style and his catch of colors and feelings.

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