Pericolos0 Posted November 30, 2007 Report Posted November 30, 2007 yes but his geometry is imo bad geometry Avoid classical spheres like that at all costs!!! Using a smoothed cube gives you the exact same shape while also being easier to unwrap, and with all polygons being about thesame size (a good rule!) And its also easier to take it in a sculpting package later on because it subdivides so well =) Quote
Whoot Posted November 30, 2007 Report Posted November 30, 2007 This also makes it easy to texture it in such a way that there are no seams visible at all! Which clever texture artist can tell me how, you'll win my prize! http://www.3dtotal.com/team/Tutorials/Zorro_texture/zorro_01.asp Do i win? Quote
Psyshokiller Posted November 30, 2007 Report Posted November 30, 2007 Clever techniques there, Peris and Whoot. Will come in handy sooner or later. Quote
Pericolos0 Posted November 30, 2007 Report Posted November 30, 2007 This also makes it easy to texture it in such a way that there are no seams visible at all! Which clever texture artist can tell me how, you'll win my prize! http://www.3dtotal.com/team/Tutorials/Zorro_texture/zorro_01.asp Do i win? thats a great technique, but in this case theres an even easier method , on that requires only photoshop! Quote
Pericolos0 Posted November 30, 2007 Report Posted November 30, 2007 Copy, paste, and rotate? you win the prize , collect it at my desk Quote
Seldoon182 Posted December 1, 2007 Author Report Posted December 1, 2007 here is my magical way of modelling and unwrapping a sphere This also makes it easy to texture it in such a way that there are no seams visible at all! Which clever texture artist can tell me how, you'll win my prize! Nice tips Pericolos0 ! Thanks ! And gradulation to Synthesizer ! Quote
Warby Posted December 1, 2007 Report Posted December 1, 2007 Copy, paste, and rotate? you win the prize , collect it at my desk arghh i was gonna say that D: looked into the thread too late :/ ... also wants a prize ... Quote
Buddy Posted December 1, 2007 Report Posted December 1, 2007 just use geosphere, normal sphere has uneven poly distribution and smoothed cube is not perfectly round Quote
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