Seldoon182 Posted November 26, 2007 Report Posted November 26, 2007 Hi guys, How do you know about spherical mapping ? I was wondering a uvw easy to paint over... I sketched some of my try... The Idea 1 seems to be much easily to paint but the render doesn't work. The Both second and third one are powered by the Spherical mapping tool with default settings but aren't really helpfully to paint over... Quote
Warby Posted November 26, 2007 Report Posted November 26, 2007 idea 3 with one more ring on each pole is the way to go Quote
clayman Posted November 26, 2007 Report Posted November 26, 2007 def idea 3 keep in mind to try to keep the uv as simple as possible, the more stiched it is without streching the better.. Quote
Seldoon182 Posted November 27, 2007 Author Report Posted November 27, 2007 idea 3 with one more ring on each pole is the way to go What do you mean more exactly ? Should I edit my mesh ? Quote
Warby Posted November 27, 2007 Report Posted November 27, 2007 http://artpad.art.com/?js6c7s1g93wo no just the uvmap Quote
Seldoon182 Posted November 28, 2007 Author Report Posted November 28, 2007 How do you want me to add a new ring around my uv Warby ? I still don't understand... Quote
e-freak Posted November 28, 2007 Report Posted November 28, 2007 instead of just the highest "ring" you take the two highest rings. so in your uv map there would be only 2 rows left for the middle and then you have 2 rings! Quote
Seldoon182 Posted November 29, 2007 Author Report Posted November 29, 2007 Awesome ! Thanks a lot ! Quote
zaphod Posted November 29, 2007 Report Posted November 29, 2007 ah, the old "cock n' balls" spherical mapping technique. Quote
Psyshokiller Posted November 29, 2007 Report Posted November 29, 2007 Hahahahaha that made my day. Quote
Warby Posted November 29, 2007 Report Posted November 29, 2007 yeah the newest one is how it should be Quote
Buddy Posted November 29, 2007 Report Posted November 29, 2007 put right ball next to left ball so it won't waste space you can also cut the main strip into 2 and relax if you want more even uv sq. Quote
Seldoon182 Posted November 30, 2007 Author Report Posted November 30, 2007 If I move the left ball next to the right one, it might be harder to paint over the bottom sphere (which are the left ball) thought... no ? I started to skin my model well thanks to Warbest and I'm nearly done. Gona peep it ! Quote
Pericolos0 Posted November 30, 2007 Report Posted November 30, 2007 here is my magical way of modelling and unwrapping a sphere This also makes it easy to texture it in such a way that there are no seams visible at all! Which clever texture artist can tell me how, you'll win my prize! Quote
Warby Posted November 30, 2007 Report Posted November 30, 2007 thats not a sphere its a smoothed cube no thats definitely also a good way to go about it but he asked how to specifically uv map HIS geometry which doesn't look like yours at all Quote
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