Hourences Posted November 26, 2007 Report Share Posted November 26, 2007 Gears Of War Spire map is on hold to let the UT3 release cool off, and give room for my book release. It's pretty much done though, so I've started working on a new level already. -UT3 -DM -House is deco, you play mainly in the "garden" -101 percent custom content. Absolutely everything you see if self made. -Zero BSP -These are the very first pics, there are several things wrong. Bird particles are messed up, lots of normal map seams in the house, spec disappeared from ivy, etc. People complain the rock is too shiny, opinions? Quote Link to comment Share on other sites More sharing options...
Sentura Posted November 26, 2007 Report Share Posted November 26, 2007 rocks are too shiny but then again unreal was never the most realistic engine out there. other than that, the map looks really awesome. Quote Link to comment Share on other sites More sharing options...
h0ok¿ Posted November 26, 2007 Report Share Posted November 26, 2007 Looks promising , hard to see if the rocks are shiny by just looking at the screens btw, heard that you are working at SBZ now, gratz to that and when you meet Theo in the corridor just say "Din mamma!" Quote Link to comment Share on other sites More sharing options...
static07 Posted November 26, 2007 Report Share Posted November 26, 2007 It just seems as they were lit on a cloudless summerday. Contrasting the cloudy sky. Materials need some tweaking. Looks good tho, as to be expected from you. Quote Link to comment Share on other sites More sharing options...
Minos Posted November 26, 2007 Report Share Posted November 26, 2007 Oh yeah I remember some WIPs from this project like years ago Looking real solid hourences, you rock sir. Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted November 26, 2007 Report Share Posted November 26, 2007 ooh cool Curious how the materials look ingame though, I cant make out much from the screenshots. Right now it looks like it could be on unreal2. Quote Link to comment Share on other sites More sharing options...
Skjalg Posted November 26, 2007 Report Share Posted November 26, 2007 you like building things into rock, dont you? I do too <3 Quote Link to comment Share on other sites More sharing options...
Psy Posted November 26, 2007 Report Share Posted November 26, 2007 Spit-shined rocks ftl. Quote Link to comment Share on other sites More sharing options...
Thrik Posted November 26, 2007 Report Share Posted November 26, 2007 Yeah, rocks aren't going to be that shiny unless they're wet. You could get away with it if you somehow incorporated a watery theme into the shiny bits such as a waterfall, or perhaps just have rain. Even cooler would be to have intermittent rain, but I have no idea whether or not the editor could let you do that. Quote Link to comment Share on other sites More sharing options...
static07 Posted November 26, 2007 Report Share Posted November 26, 2007 Yeah, rocks aren't going to be that shiny unless they're wet. You could get away with it if you somehow incorporated a watery theme into the shiny bits such as a waterfall, or perhaps just have rain. Even cooler would be to have intermittent rain, but I have no idea whether or not the editor could let you do that. they do get that shiney, but only with a lot of sun. Quote Link to comment Share on other sites More sharing options...
PogoP Posted November 26, 2007 Report Share Posted November 26, 2007 The entire scene looks like it's underwater. I don't know whether it's the specular on the rocks or what, but it has that shimmering look that you get underwater. You know, like this: I also think the blue rocks look a little odd. Apart from that though, good work Quote Link to comment Share on other sites More sharing options...
Hourences Posted November 26, 2007 Author Report Share Posted November 26, 2007 Downgraded shinyness a little but it remains quite shiny, Im afraid of downgrading it even more as it might look too flat then :/ Perhaps I need a new Normal map, something with less small harsh details in... Added detail normal mapping + fall off shading + a yellow overlay on the rocks, now got to try and animate the vegitation in the wind + see if I can add fake specularity on top to not make them look so flat and previous gen'ish. Hope to have new pics tomorrow or so Ill see if I can get very subtle rain in. And yeah Hook, SBZ, but Ill only be starting in feb. Quote Link to comment Share on other sites More sharing options...
Deh0lise Posted November 26, 2007 Report Share Posted November 26, 2007 It looks fine to me, realistic isn't allways good looking. Imo making it darker won't make it look better. So gj, it looks great! (much better than in editor xD) Quote Link to comment Share on other sites More sharing options...
e-freak Posted November 26, 2007 Report Share Posted November 26, 2007 SBZ isn't Sovietische Besatzungs Zone (Soviet-Controlled-Zone in Germany after WW2) but Starbreeze Studios I assume? congrats when Good looking map as well! No additional points to make Quote Link to comment Share on other sites More sharing options...
Sindwiller Posted November 26, 2007 Report Share Posted November 26, 2007 Looks really good! Quote Link to comment Share on other sites More sharing options...
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