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Half-Life 2: Subvertus Recruiting!


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"Some say the world will end in fire,

Some say in ice.

From what I've tasted of desire

I hold with those who favor fire.

But if it had to perish twice,

I think I know enough of hate

To say that for destruction ice

Is also great

And would suffice.

-- Robert Frost

It all began with the Climate Controller. The Combine installed it in hopes of controlling Earth's climate for future use. But things went awry, not expecting the chaotic nature of Earth's weather patterns, the Controller caused parts of the planet to be scorched into bone-dry deserts while plunging others into an endless winter. But in some places the Controller worked, keeping places at a steady temperature and keeping storm systems away, such as City 17.

Half-Life 2:Subvertus is a mod based in frozen wastelands of Europe. You start off in the boots of John Hayes , a ordinary rebel stationed in an outpost deep inside the frozen wastelands. You wake up and begin your day. Getting orders to ambush a Combine patrol, you prepare to head out, but that plan comes to an end quickly... "

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As production ramps up, we are in need of your help to file some vacant positions, namely Level Designer, Texture Artist, Character Modeler, and Environmental Artist

Level Designer

Your job will be to use written descriptions and concepts provided to create the level. Our levels vary in structure, ranging from a bombed out city to the Climate Controller itself.

Requirements:

-Very proficient in Hammer.

-Knowledgeable about how to script

-Advanced lighting knowledge

-Examples of previous work

Pluses:

-Ability to create own textures

To sign up , please visit our forums and make a post at saying what position you are applying for:

http://subvertus.g2mods.net/forums/viewforum.php?f=9

Texture Artist

Your job will be to create the skins needed for our weapons, characters, and props created by the modelers. occasionally, you might be asked to create textures for the map the level designers are creating.

Requirements:

-Extensive knowledge of Photoshop or another comparable graphical manipulation program.

-A fine eye for detail.

-Able to create skins and textures in a timely fashion.

Pluses:

-Able to UV map

-Basic modeling skills.

To sign up , please visit our forums and make a post at saying what position you are applying for:

http://subvertus.g2mods.net/forums/viewforum.php?f=9

Environmental Artist

Your job will be to create the props needed for our levels. Props can take all forms, ranging from ruined aircraft to icicles. References may or may not be provided to you based on the request.

Requirements:

-Experience with 3DS Max, XSI, or Maya

-Able to UV map

-Able to optimize the model if needed.

-Able to work with or without a reference.

Pluses:

-Able to create basic skins

To sign up , please visit our forums and make a post at saying what position you are applying for:

http://subvertus.g2mods.net/forums/viewforum.php?f=9

Character Modeler

Your job will be to create the characters in the mod from concepts. The job is similar to the environmental artists except you will be creating the characters.

Requirements:

Requirements:

-Experience with 3DS Max, XSI, or Maya

-Able to UV map

-Able to optimize the model if needed.

-Able to work with a reference.

To sign up , please visit our forums and make a post at saying what position you are applying for:

http://subvertus.g2mods.net/forums/viewforum.php?f=9

If you want to contact me, I am on AIM (something56561) MSN (Something1@earthlink.net) and xfire (something2). my email is Something1@earthlink.net

Be sure to visit our website at: http://subvertus.g2mods.net

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For a mod that's to be set in frozen Europe, there sure seem to be no effort being put into prototyping out some frozen landscapes or scenes. Seems like a major oversight. :) Part of the draw of getting people to become interested in joining your team is to give them something unique to work with. Right now it looks like you've got a series of generic rooms that we've all seen enough of in HL2's universe. However, you do have a neat idea that you seem to have borrowed from the HL2 art book- and juxtaposing something new (frozen stuff) with something we've all seen (standard HL2 hallways) can provide a nice fresh look.

I will also never understand why mod teams are always making posts about "hiring" and about "jobs" when no one is ever getting paid. Just seems like such a bad impression, where mods are all about fun and volunteering.

hire hired, hir·ing, noun, adjective

–verb (used with object)

1. to engage the services of (a person or persons) for wages or other payment: to hire a clerk.

job noun, verb, jobbed, job·bing, adjective

–noun

1. a piece of work, esp. a specific task done as part of the routine of one's occupation or for an agreed price: She gave him the job of mowing the lawn.

2. a post of employment; full-time or part-time position: She was seeking a job as an editor.

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Algor definatly got a point.

Words like volunteering and contributing works a lot better. When you say job and hire, you make it sound like I make something and it will end up as yours, not mine.

Anyways, Im a little interested in the project, I want to know more about the status of development and plans for the future.

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Yeah guys, you all have valid points over the "hiring" post. This post was entirely premature and IMO should not have been made. Everything you see in that post is actually fairly outdated and isn't representative of the project's current state and direction. Sorry for giving the wrong impression.

What we're mainly looking for is 1 more dedicated mapper and 1 more dedicated environment artist. And what we mean by dedicated is that you're not going to join for a month and vanish into thin air. If you lose interest and leave that's fine, but don't pull a Houdini on us. We've had far too many people do that and it hurts the mod and pisses everyone off.

shooting to doors yay... certainly got sense, after seeing a pic like this i would loose interest in it.

Then bye.

For a mod that's to be set in frozen Europe, there sure seem to be no effort being put into prototyping out some frozen landscapes or scenes. Seems like a major oversight. Part of the draw of getting people to become interested in joining your team is to give them something unique to work with. Right now it looks like you've got a series of generic rooms that we've all seen enough of in HL2's universe. However, you do have a neat idea that you seem to have borrowed from the HL2 art book- and juxtaposing something new (frozen stuff) with something we've all seen (standard HL2 hallways) can provide a nice fresh look.

Agreed.

Whats going on with the hand holding the gun, it looks like its had a 10ton truck drive over it and its all bent out of shape

I didn't even notice that until you said it. The only thing that bothered me about the hand was the thumb placement, but now that you mention it it does look like his hand is a little wonky.

Anyways, Im a little interested in the project, I want to know more about the status of development and plans for the future.

Shoot me a PM on what you want to know. Not sure what you mean by plans for the future, but I assume it's something other than "finish the mod."

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