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Posted

Hi there! First of all, I am new here, my name is Pablo A. Poliakov, from Spain (born in Russia), 18 years, looking for work as modeller :P (please, excuse my poor english).

This my last WIP, an old man head. Base mesh has 2017 poly, pure quad. (yeah, I know about that strange topology on the nose)

oldmanpresentationet5.th.jpg

And here is it after some zbrushing:

oldmanuy4.th.jpg

It need some fixes and tweaks, please, be free to leave you comments and critics, all are wellcome ^^

Posted

Hi.

The head have some weird shapes, doesn't look too convincing to me and those z details look strange as well. (looks too bumpy/inorganic too me, but that's what happens when you just project photo over mesh).

I'd suggest working on something more complete if you really are looking for work.

Posted

":20odovz0]
I like it

:)

Welcome to the core

Mapcore: Multi-Quotes and expressionless statements

Looks nice indeed! I can't make any comments on the anatomy or something, as I'm not very experienced in this field. But it sure looks like a hell-rock solid piece of work :)

  • 5 months later...
  • 5 weeks later...
Posted

the ears look great !!

i hate ugly 3D ears :cry:

I hope your gf doesn't have ears like that O.o

To add on from what buddy said, I think the scale of most of the z detail works really well as exagerated as it is, it is a stylised character, and I do love the character.

But i think the wrinkles on the outside of the eyes are a bit too sharp a light smooth and/or flatten would really do it for me, and my only other niggle is under the lip joining the chin, this area looks a little boxy to me

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