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realtime ambient occlusion


Pericolos0

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This is an interesting read, I think it's probably one of the most impressive developments in realtime graphics at the moment. I've seen it in action and it looks great. I think crysis uses it aswel, eventhough a more complex and more expensive implementation of it.

http://www.shalinor.com/code.html

Another step closer to pure realtime lighting that actually looks good :). Soon lightmap compiling is a thing of the past.

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