clayman Posted November 15, 2007 Report Share Posted November 15, 2007 made a building facade, here's the PSD: http://www.clayman.se/Facade004b.zip and due to requests for a tutorial check this out instead. I dont really have time to write a tutorial right now, busy with the portfolio thingy i hope this will do it.. if this gives you any perspective on how i work, i happy =) if any questions whatsoever, let me know. the texture isnt 100% finished, do whatever you want with it, i dont care Quote Link to comment Share on other sites More sharing options...
p2xelgen Posted November 15, 2007 Report Share Posted November 15, 2007 Looks great Thanks for the PSD. It really helps us NooBs to understand the proess you pro do to create a texture. PS: If you have anymore I could take a look at that would be A1. Quote Link to comment Share on other sites More sharing options...
p2xelgen Posted November 15, 2007 Report Share Posted November 15, 2007 DiD you model ti first and then render out a light map. Whats your 3D app Quote Link to comment Share on other sites More sharing options...
clayman Posted November 16, 2007 Author Report Share Posted November 16, 2007 I made a mesh in Maya, and used that mesh for my normalmap, occlusion and heightmap.. Quote Link to comment Share on other sites More sharing options...
Seldoon182 Posted November 16, 2007 Report Share Posted November 16, 2007 Just made a cheaper version of your impresive building texture mate. Thanks for the .psd file ! Quote Link to comment Share on other sites More sharing options...
p2xelgen Posted November 16, 2007 Report Share Posted November 16, 2007 I made a mesh in Maya, and used that mesh for my normalmap, occlusion and heightmap.. occlusion thats the white texture with shadow detail in it? I only have max7 is there anyway I can do occlusion or something close ? Quote Link to comment Share on other sites More sharing options...
clayman Posted November 16, 2007 Author Report Share Posted November 16, 2007 yeah thats the layer in PS, yes you can get same result in max, if not even better.. i dont use max that much myself, but check google for tutorials in max on how to bake occlusion or "shadow maps" as its called.. search google for "3ds max occlusion tutorial" or something like that, and you will find it... or check http://www.tutorialized.com, you might find it there cheers Quote Link to comment Share on other sites More sharing options...
fonfa Posted November 16, 2007 Report Share Posted November 16, 2007 hey buddy, thanks for sharing. want a tip? http://xs216.xs.to/xs216/07265/psd-tutorial.gif did that to your file and the size got down to 13.4mb Quote Link to comment Share on other sites More sharing options...
Rick_D Posted November 16, 2007 Report Share Posted November 16, 2007 I made a mesh in Maya, and used that mesh for my normalmap, occlusion and heightmap.. occlusion thats the white texture with shadow detail in it? I only have max7 is there anyway I can do occlusion or something close ? press 0 Quote Link to comment Share on other sites More sharing options...
p2xelgen Posted November 16, 2007 Report Share Posted November 16, 2007 I'm sure there's no way of making an occlusion map in max 7... Quote Link to comment Share on other sites More sharing options...
Rick_D Posted November 16, 2007 Report Share Posted November 16, 2007 if you can't render to texture then no. Upgrade to max 9 or 2008. Using max 7 is like using photoshop 5. Quote Link to comment Share on other sites More sharing options...
p2xelgen Posted November 16, 2007 Report Share Posted November 16, 2007 I just cracked it: I'm the happest man on the planet. I've been trying to learn how to create Ambient Occlusion, using max 07. Yaaaaaa and finally I have cracked it. This will help me light models and texture a 100 folds better. So here it is: Not much ha Quote Link to comment Share on other sites More sharing options...
st0lve Posted November 16, 2007 Report Share Posted November 16, 2007 Peris thought us that technique a long, long time ago. I just refer to it as a light map. (THE ONE WITH THE CLOCK TOWER) Quote Link to comment Share on other sites More sharing options...
clayman Posted November 16, 2007 Author Report Share Posted November 16, 2007 nice fonfa, thats cool, i really dont care about file size although the psd file should be kept nice and simple when i work i dont look at that, i try to put that focus on the texture itself instead :P but hey, nice to se you have your eyes open p2xelgen thats lookin cool crank up those parameters so you loose the noise in the render =) Quote Link to comment Share on other sites More sharing options...
p2xelgen Posted November 16, 2007 Report Share Posted November 16, 2007 nice fonfa, thats cool, i really dont care about file size although the psd file should be kept nice and simple when i work i dont look at that, i try to put that focus on the texture itself instead :P but hey, nice to se you have your eyes open p2xelgen thats lookin cool crank up those parameters so you loose the noise in the render =) Thanks for showing me the way One thing I cant seam to get it to work when I render to texture... As for parameters ??? Quote Link to comment Share on other sites More sharing options...
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