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Posted

Not stock, but it was done shortly after it shipped. We had a pretty sweet looking implementation about half-done for Q4 that just wasn't feasible to keep in the game.

Direct access to the vfp files for writing custom shader interactions makes a lot of this stuff relatively easy to do in D3.

Posted

I'm replaying Quake 4 right now after just finishing Crysis. And I'm quite surprised how well the Doom 3 engine has aged, it still has its good looks in places. :) Although Quake 4's exteriors make my eyes bleed.

Posted

Those people sacrificed a big part of their spare time, in which they could have gotten laid.

I have seen game devs before and I dispute that :)

I was probably one of the biggest half-life fans around, played every mod under the sun and worked on one until recently but somehow I can't find myself caring.

Now that they're done they should start again in Source. :D

Posted

About tech jumps and lazyness.In production terms its hard just jump to new tech when you have full working pipeline and lot of stuff(maps assets) done before.R&D shoud not damage core development.Mod have good look and playability anyway.gameplay even better than some comercial titles. :-) team made great work!

Posted

You're right dux, he comfirmed it, I honestly thought they were models considering how detailed they were :?

Ok release is going to be at 12am Moscow time (which is 3+ GMT), from that you can work out what time it'll be ready in your own timezones...

I don't have to be up early tomorrow, so I think I'll stay up :D

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