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Half-Life: Paranoia


D3ads

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The point I’m making is that it’s easier, or at least quicker to create something which looks and plays good on modern tech than it is on older alternatives. [...] The thing is that 5 months in most cases would encourage far more focus, technical understanding and creativity than the required 5 minutes on a better engine.

I fully understand and respect the challenge involved in working with older tech (having been involved in a project for quite a while as newer stuff was coming out), but... uh...

BAHAHAHAHAHAHAHAHAHA.

*ahem* I'm ok.

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The point I’m making is that it’s easier, or at least quicker to create something which looks and plays good on modern tech than it is on older alternatives. [...] The thing is that 5 months in most cases would encourage far more focus, technical understanding and creativity than the required 5 minutes on a better engine.

I fully understand and respect the challenge involved in working with older tech (having been involved in a project for quite a while as newer stuff was coming out), but... uh...

BAHAHAHAHAHAHAHAHAHA.

*ahem* I'm ok.

lol yeah I hate when HL mappers are like that. I really don't get them. Maybe they are just to lazy to learn the new material system, can't model etc...

Anyways, I'm not really impressed with paranoia anymore. Maybe if they had released it 5 years ago ?

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hey, loks pretty interesting ,but i must disagree that working on a a newer tech engine is easier in anyway.

surely recreating gears of war on the duke 3 engine is smewhat of an impossible feat ,but people need to keep in mind that when you work i na hl1 engine ,people expect hl1 results, when you work o na newer engine like u3, eople expect way more interesting and good looking levels.

anyways.. going to check it out when it's released.

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Yeah I think the writer's views are pretty unrealistically biased, just because an engine's new doesn't mean that it's easier to create things over older engines and the level of detail expected in games is high nowadays.

Paranoia will have about 50 maps btw, this is going to be one of the longer mods about...

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Eh, pity they didn't do it for Source. I haven't had HL1 installed in about three years since HL2 came out. :oops:

It also looks really dated, so I'm not going to go out my way to give it a go.

I of course support the modders for having the dedication to see their project through. :fist::cool:

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Isn't HL like £5 now on Steam with all the extras?

The thing is they started it in early 2004 before HL 2 came out and the modders weren't even that experienced with the engine, with the exception of BuZZer who works in the industry I think, so a lot of it came from learning as they went along, in that respect what they've managed to produce is very impressive. Sure it would look better on Source but then so would any mod, if they'd ported the content to that engine then they would probably have killed it off, I mean look what happened to Nightwatch...

They're supposed to be implementing higher detail normal/specular and soft shadows before release, we'll see if they actually manage it, if not they could always add it in a patch later on if so.

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It's obviously still in my Steam, I just mean I can't be bothered as it's not already on my hard drive like HL2 is, and because of the dated looks I don't really feel enthused to play this instead of just playing through a newer game on my list such as BioShock. :oops:

I'm guessing this will be the case for a lot of people (including people who've responded in this thread), which makes it very tragic when these old mods come out so long after the host game's hit its prime. A lot of people like me just aren't going to be too excited about something built on old technology when exciting new titles are there; it's not like there's a shortage of new quality games.

If this'd come out in 2002/2003 I'd probably have loved it. :(

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