Hourences Posted November 18, 2007 Author Report Posted November 18, 2007 The map in general already has like three times as many colors as any GOW level But yeah, inside it might be too little. There ARE crates, four or so, + a lot of concrete blocks, do those count too? And I dont know where the house would get its water from, but if I were to have a lot of money and live in a world where monsters seem to crawl out of the earth randomly, Id build my house somewhere high up The bloom you are all seeing isnt the bloom. If it were the bloom the interiors would also look overbloomed which absolutely isnt the case. This is depth of field in action, Ill reduce it a little. Choppers for today, and cover. Quote
Nexus Posted November 18, 2007 Report Posted November 18, 2007 keep up the good work Hourences and we all see how it will turn out? Quote
zaphod Posted November 18, 2007 Report Posted November 18, 2007 post more pretty pictures! Looking great! Quote
Fяэ&a Posted November 18, 2007 Report Posted November 18, 2007 post more pretty pictures! Looking great! Quote
Hourences Posted November 18, 2007 Author Report Posted November 18, 2007 In game Color tests, anyone any preference? I like the first best, tho the second also has something cool and kind of looks old with all the yellow. Sound, chopper, 75 percent of all cover is done. Only things left are getting it into the menu, blocking volumes, tweaking of lights and cover, and a sound problem with the chopper. Quote
e-freak Posted November 18, 2007 Report Posted November 18, 2007 First one is best. Second lacks contrast and is too "warm". Third looks odd. Quote
GoSsS Posted November 18, 2007 Report Posted November 18, 2007 Excellent work ! First one is the best, it works better for an unfriendly level. Just a question ... is there many bsp in this last room ? 'cause i don't really know what is modeled in the editor (probably only walls ceilings and floors) and what is done in a 3d program and imported into the map ... Quote
Sindwiller Posted November 18, 2007 Report Posted November 18, 2007 Yeah, some illustrative editor shots would be awesome Quote
aevirex Posted November 18, 2007 Report Posted November 18, 2007 Nice... I can't really choose between one and two. Both looks cool. The first one is a nice reference to your previous maps, the second one, well, it looks also nice. (Last one sucks... looks like DM-Fearless :>) Quote
PogoP Posted November 18, 2007 Report Posted November 18, 2007 Bloody hell I've never seen screenshots of UE without all those models on top... Shows how good the Source engine looks seeming as the majority of it is brushes. Looking nice, and that's an interesting insight into UE3 mapping, or should I say, modelling ;p Quote
KungFuSquirrel Posted November 18, 2007 Report Posted November 18, 2007 lighting only mode is pretty much the most beautiful looking thing ever. Also, love the new lighting pass. Damn near perfect for the Gears style Quote
Avego Posted November 18, 2007 Report Posted November 18, 2007 Its great to see what you can do with the U3 editor, overall would you say its an improvement over others in the past Hourences? Also, good book... :wink: Quote
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