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Posted

as much as I appriciate your work I think it lacks a little contrast here - The level is really top notch but I imagine running around and seeing everything in the same color lacks some point to orientate at.

Posted

Well the whole game is desaturated. Most GOW maps have a 60-70 desaturation thing going in post processing...

I did add a little extra color though, and Ill will look into a third color later, for a little highlight to live things up. If anyone has an idea..

Theres ivy inside too now.

The whole map is finished now except for gameplay/cover/blocking volumes/sound/very special visual stuff

I redid the sky, kinda, just through the material system because apperantly I cant export the base texture to Photoshop due to the cooking, yay! So I cant manually repaint clouds or so.

DOF now blurs the sky, perhaps a bit too much...

Theres also a chopper circling the building now, although it still moves a bit strange at times. Will add second chopper to have a little squadron going.

Windows on the house still float a little.

Theres now an immulsion sea below the whole thing, I personally like the improvement it gave over the pictures on the first page.

spire11.jpg

spire12.jpg

spire13.jpg

spire14.jpg

Posted

Hi. A new map? Oh, looks great.

But now, I'm going to be honest.

THe map is too over-bloomed, you thinked ah yes more bloom better, but nah worse..

And it looked better before u did this bloom because the bloom didn't distrub the map scene.

And sometimes I think, it's too gray. Perhaps you need more gold colours, or red colours, or chrome colours - not just brown, walls aren't naturally brown, if they are of course made of wood or of mud. But i don't think ur going this time with that.

.. and more doesn't mean better, the opposite

and why does it grow plants and grass on the walls? ok, the fountain perhaps served as a source for water feeding the grass. but now look..

whatever, THERE IS NO CRATES U FAILED .

and.. to really provocate you - (i just want to sound smart)

THE rooms is full of lights, but there AINT no light source as cables or powerhouse, and how can the house get water, or energy as electrition if it is standing like on a big mountain..

perhaps it were sea around the island the house is on, but anyway..

naah.. and more doesn't mean better, the opposite

i thinked i told everything i could..

and now that u wanted to hear:

the map is good.

sorry if this sounds very strange, but i start with the bad things of your map.

I am not jealous.

Posted

Nexus, you've never seen plants crawling up or hanging from walls before? Nature can often take its course on the places you'd least expect it.

As for the colours many people are commenting on. Have you people actually played Gears of War before? This brown / green colour set suits GoW perfectly. Its almost a requirement to the dark, dirty & gritty feel of the game.

I'm not saying that just because it was used in the main game, Hourences should do it too. But still, it simply suits the GoW feel.

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