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Posted

There been am allmost overflow of NS maps on the forums now and here is another :P

Well I found it smart to show this off right now because I need your input on some of the things. And I should also mention that this is the Combat map I was working on about 1/2 year ago. Redid the layout and Marine Start.

OK! Im going for a clean yet detailed style on this map. You can see on the pix for yourself, does it work?

And the lighting is kinda meh i think. hmm

Your thoughts pls! :)~

tyr.jpg

tyr2.jpg

tyr3.jpg

Posted

I agree with Fullauto, also, it looks like the textures are really oversized and blurry (although thats prolly just 256x256 textures at scale 1). Add some random detail here and there for maximum wow.

Posted

Thanks for the comments.

Fullauto: Hmm. I dont realy catch our drift here, as i think the map got plenty of angle diffrences. Yes mostly 45, but its difficult to make any other agles than 90 and 45 look good in HL.

I guess i got to add some details ;(~

Posted

Yes, looks fine.

Altho: i'm somehow amused about all these ns maps and their multicolored texturelightnings. All those maps take place in a spacecraft/base etc. that is human made. Now, dunno about you guys but I really don't like staying in a neon colored place for a long time. Like 99% of these ns maps have green, blue and red lights all over the place, it's like the place isn't ment for human beings at all.

"it's the human quarters...hmmmm GREEN LIGHT, YUS!"

Posted

i would say that MS is too dark actually. Particularly around the armory, where most of the action is likely to take place. Some more high-intensity high-contrast marcos-patented white spotlights would do nicely methinks.

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