zaphod Posted September 26, 2004 Report Posted September 26, 2004 the only true reflection there is in the engine is with water, wich doubles the polies in your scene. All the other "shiny" stuff in the game is specularity, not reflections, it's uses pre-compiled low resolution cube-maps, and are not expensive at all.
-Stratesiz- Posted September 26, 2004 Report Posted September 26, 2004 Hmmm this is some really interesting stuff. I have a few questions but I forgot them already~ I'll post them later.
DD Posted September 26, 2004 Report Posted September 26, 2004 the only true reflection there is in the engine is with water, wich doubles the polies in your scene. All the other "shiny" stuff in the game is specularity, not reflections, it's uses pre-compiled low resolution cube-maps, and are not expensive at all. Wait... so the reflection in hl2 water doubles the polies?!!!? I thought it was render to texture. Ho boy~
zaphod Posted September 26, 2004 Report Posted September 26, 2004 thats why it looks so good and is so expensive, there is a "cheap" version of the shader that uses a cubemap instead.
Dranore Posted September 26, 2004 Author Report Posted September 26, 2004 Do the "cheap" versions still reflect models? :\ Or are those just a cubemap? -Dranore
Tequila Posted September 26, 2004 Report Posted September 26, 2004 Do the "cheap" versions still reflect models? :\ Or are those just a cubemap? -Dranore Cubemaps aren't dynamic, so no, cheap water won't reflect models. Even the fancy water has to be told to reflect models, for performance reasons I presume.
Dranore Posted September 27, 2004 Author Report Posted September 27, 2004 Oneday someone will discover a way to make cheap shiny things. I will kiss his feet. What about specularity? Does Source allow specular maps? -Dranore
zaphod Posted September 27, 2004 Report Posted September 27, 2004 All the other "shiny" stuff in the game is specularity, not reflections, it's uses pre-compiled low resolution cube-maps, and are not expensive at all.
Bic-B@ll Posted September 27, 2004 Report Posted September 27, 2004 it's uses pre-compiled low resolution cube-maps, and are not expensive at all. damn, no one pays attention to zap
zaphod Posted September 27, 2004 Report Posted September 27, 2004 no, valve patented a ground breaking new technology, the tetrahedronmap.
zaphod Posted September 27, 2004 Report Posted September 27, 2004 lets not get into THAT argument again . . .
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