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HL2 Map Design Question: Brush or Mesh?


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Posted

the only true reflection there is in the engine is with water, wich doubles the polies in your scene. All the other "shiny" stuff in the game is specularity, not reflections, it's uses pre-compiled low resolution cube-maps, and are not expensive at all.

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Posted

the only true reflection there is in the engine is with water, wich doubles the polies in your scene. All the other "shiny" stuff in the game is specularity, not reflections, it's uses pre-compiled low resolution cube-maps, and are not expensive at all.

Wait... so the reflection in hl2 water doubles the polies?!!!? I thought it was render to texture. Ho boy~

Posted

Do the "cheap" versions still reflect models? :\ Or are those just a cubemap?

-Dranore

Cubemaps aren't dynamic, so no, cheap water won't reflect models. Even the fancy water has to be told to reflect models, for performance reasons I presume.


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