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Posted

i've been working on this map since before dods was released, and after doing nothing with it for a while, decided to compile it and release b6. i'm not entirely happy with the whole map - since i started so long ago before getting used to the source engine or hammer, the quality isn't the same all through the map, and i've also hit the entity limit a few times, so there's not much more i can do with it. for some reason the lighting is dark in a few places, which will be fixed for the next release, but i can't get detonation objectives to work whatever i do, so i'm not even going to try to put those in again.

anyway, a download link and screenshots are here:

http://www.scorchingcraniums.com/dod_dogsector_b6.htm

and because the objective icons are apparently missing, here they are on their own:

http://www.scorchingcraniums.com/downlo ... ricons.zip

  • 4 weeks later...
Posted

Nice design!

I really don't like the dod source textures because there is such the lack of grit, everything is too clean for my liking, Needs more scaring, dirt and smudges etc :)

Still, fantastic map!

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