Zyn Posted November 7, 2007 Report Posted November 7, 2007 At first it didn't work, and all I did was restarting Hammer and I can only get preview with light_spot: And most materials doesn't seem to like getting light and just stay full-bright. Quote
Fяэ&a Posted November 7, 2007 Report Posted November 7, 2007 lol what the hell i dont need any sdklauncher, only the start-options of sourceSDK Quote
Buddy Posted November 7, 2007 Report Posted November 7, 2007 lol what the hell i dont need any sdklauncher, only the start-options of sourceSDK sdklauncher = sourcesdk :roll: btw it works only on models for me as well. Quote
Furyo Posted November 7, 2007 Report Posted November 7, 2007 I decided to make matters worse...I'm downloading the latest drivers from nvidia (released two days ago) Quote
Zyn Posted November 7, 2007 Report Posted November 7, 2007 I decided to make matters worse...I'm downloading the latest drivers from nvidia (released two days ago) Oh snap, didn't notice ze new drivers :E Quote
Zeta Posted November 7, 2007 Author Report Posted November 7, 2007 i doubt it will do anything but let us know Quote
ReFlex Posted November 7, 2007 Report Posted November 7, 2007 NV GTS 8800, newest drivers but lightpreview doesnt work! Damn, valve... its the year 2007!! Quote
Zyn Posted November 7, 2007 Report Posted November 7, 2007 Ray-traced lightning works, but takes a VERY LONG TIME for the most simple things: Quote
Pericolos0 Posted November 7, 2007 Report Posted November 7, 2007 so its basically pretty useless.. raytracing doesnt look anything like radiosity lighting and realtime preview just has no shadows :/ Quote
mjens Posted November 7, 2007 Report Posted November 7, 2007 sdk crashes after update... steam is one of the worst inventions on the world... cant load filesystemopendialog.dll missing material 'materials/flatnocull' game dir is correct Quote
PogoP Posted November 7, 2007 Report Posted November 7, 2007 Wow, works great for me. Haven't tried the ray-traced one, but the other's great. Ill get some shots in a minute. Edit - I take all that back. Cs:s editing is completely broken. Maps have all weird lines over them in the 2d views; the 3d view doesn't work; the cursor disappears when you mouse over a 2d view; hammer crashes randomly when loading; a load of errors come up saying something about 'nullface'. Just a short list of errors. so its basically pretty useless.. raytracing doesnt look anything like radiosity lighting and realtime preview just has no shadows :/ You can check out general lighting of the scene, (ie, making sure you have the right 'mood') and then refine it later on. Quote
^Slick Posted November 7, 2007 Report Posted November 7, 2007 Yay for rushed releashes. Other things I've noticed couple new property windows are different, theres a couple new buttons on the top bar, there are lots of new entities (including a prop_vehicle_drivable) and a dropdown box appears as you type in entities. And yeah, everything seems bodeged tbh. Quote
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