Zeta Posted November 7, 2007 Author Report Posted November 7, 2007 We're still missing the vtex.dll to build cubemaps for TF2. :roll: Quote
Fяэ&a Posted November 7, 2007 Report Posted November 7, 2007 You need to add "-engine ep1" to the launch parameters if you want to map for hl2dm and where ist that launch parameter? (the lighning preview doesnt work for me, too) Quote
dissonance Posted November 7, 2007 Report Posted November 7, 2007 You need to add "-engine ep1" to the launch parameters if you want to map for hl2dm and where ist that launch parameter?CLI: sdklauncher.exe -engine ep1 Quote
Zeta Posted November 7, 2007 Author Report Posted November 7, 2007 christ so why does skrs work but noone elses Quote
Erratic Posted November 7, 2007 Report Posted November 7, 2007 It's sorta working for me, but only props are getting lit Quote
Zyn Posted November 7, 2007 Report Posted November 7, 2007 Mike have a lot of work to do tonite. Send your rants this way : mdurand@valvesoftware.com Quote
dissonance Posted November 7, 2007 Report Posted November 7, 2007 So - epic fail? As is usual with all valve updates. Quote
skdr Posted November 7, 2007 Report Posted November 7, 2007 raytracing works too, just let it roll for few mins and it should open up a "rendered image" for you. It's a big buggy on the right side but hey, it works Quote
Fяэ&a Posted November 7, 2007 Report Posted November 7, 2007 CLI: sdklauncher.exe -engine ep1 sry but that doesnt tell me very much.. i´m a bit stupid Quote
Buddy Posted November 7, 2007 Report Posted November 7, 2007 CLI: sdklauncher.exe -engine ep1 sry but that doesnt tell me very much.. i´m a bit stupid yeah true. run it through command line or add it to sdklauncher.exe shortcut... btw if you can't do that then you should stay away from mapping Quote
Buddy Posted November 7, 2007 Report Posted November 7, 2007 raytracing works too, just let it roll for few mins and it should open up a "rendered image" for you. It's a big buggy on the right side but hey, it works Now with the faster compiling this previewing wouldn't make sense, allthough i guess that this process is spread around all VALVe pcs in network like compiling do and it's a lot faster. (Like 100 pcs X 4 cores ) Quote
Zeta Posted November 7, 2007 Author Report Posted November 7, 2007 Light preview for me. Only works on models and only light_spot's do anything. Brushes remain white and unaffected. Quote
Erratic Posted November 7, 2007 Report Posted November 7, 2007 Yay, someone is in the same boat as me Quote
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