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HL2 sdk update tomorrow morning


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Posted

Good lord. If you're trying to defend the Source engine on how pretty it looks then please turn your graphics settings up to full.

qft

I'm really looking forwards to having a go a UE3 sometime soon. It will however never stop me mapping in source because the games in the source engine CSS, DoD, TF2, INS! are some of the most fun there are to play. Hell I still map for CS 1.6 in Hammer 3.4 its just too much fun :)

Posted

if you can point out a game that displays realism in unreal 3.0, then be my guest.

Stranglehold

Rainbow six vegas

Brother in Arms: Hells Kitchen

Medal of honor Airborne

to name a few

All the splinter cell games too.

Sentura is just talking shit tbh - look at TF2 - oh my what an incredibly realistic game...

Unreal is a great engine, very diverse with a good toolset. Source is using dated tech and is trying it's hardest to fight back with features that unreal had years ago.

Posted

rick, of all people, i dont think you're in a position to criticize who's talking shit and who isn't. i got my point across, feel free to reread the past few posts (since last page) if you haven't already.

also, i am not defending source; i am pointing out the difference in games.

Posted

rick, of all people, i dont think you're in a position to criticize who's talking shit and who isn't. i got my point across, feel free to reread the past few posts (since last page) if you haven't already.

also, i am not defending source; i am pointing out the difference in games.

I don't think you really read what I wrote, friend. Unreal has been used for a lot of games, Source has been used by Valve, Ubisoft (they did Dark Messiah, right?) and that's about it (as far as well known games go). Nearly all of valve's catalogue is realistic-styled games; with CSS and HL2 sharing a lot of assets. DODS is another realistic game. TF2 is a game that is in no way realistic. dark Messiah is also very unrealistic, however it's not as extreme as TF2.

Unreal has had a huge amount of games built on it. Unreal Tournament is just one game, and not a representation of all games. As Peris pointed out - an art style is not defined by an engine. it's defined by the developers - Unreal can handle realistic environenments nicely. games like Americas Army were built on the premise of realism, and achieved a good effect using Unreal Engine 2. Source is the 'next gen' offering from Valve - Unreal 3 is Epic's equivalent - give it some time (how long has source been out, compared to Unreal3?) and you'll see some great games that look realistic.

As far a slighting goes, Source has massively improved lighting compared to GoldSource. Unreal3's lighting looks a lot better than Unreal2.

So, compar the right engines next to each other - even if you don't, Unreal still has a lot of realistic games (in looks and theme) running on it. Splinter cell Double Agent is a good example of great lighting and a realistic feeling world.

So I'm not entirely sure what your point was - maybe you see somethign else when you look at Source. I see nice lighting and consistent texture sizes but I wouldn't say all games on Source look more realistic or that all games on Unreal are over-the-top. I think you're wrong to judge an engine on such insufficient evidence.

Posted

Dark Messiah was developed by Arkane, published by Ubisoft. The port to the X360 is developed by Ubisoft (used to be where I work).

While I agree with what you're saying Rick_D, you're also forgetting inhouse development. The Unreal engine was largely insufficient to make the Splinter Cell games, and a lot of new features had to be coded and implemented by the SC team at Ubisoft, whether in Montréal, Shangaï or Annecy. No SC game uses the same engine as its predecessor, they're all based on Unreal, but have been reworked.

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