Zeta Posted November 7, 2007 Report Share Posted November 7, 2007 Hi All- I wanted to let you all know that I have finished testing the SDK update and it will go live tomorrow morning. Thanks very much for your patience while I spent extra time testing it out. As I've said before the main purpose of this release is to get the updated content creation tools in the hands of the community. The next major release will include the client and server DLL code for Episode 2 although there may be a couple of minor releases before to address any problems. Here are the interesting things to know about the release tomorrow: 1. The new SDK contains tools for creating content compatible with both the Ep1 and Orange Box versions of the Source Engine. 2. By default the SDK launcher will launch the Orange Box versions of Hammer, Face Poser, and Model Viewer. 3. Adding '-engine ep1' to the launch options for the Source SDK tool will set the launcher to run the Ep1 versions of Hammer Face Poser, and Model Viewer 4. There is a new directory structure underneath '%SteamInstallPath%\steamapps\\sourcesdk' a. sourcesdk\bin - contains the binaries needed to run the SDK Launcher b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the GameConfig.txt that is run when the Source SDK is in "Ep1" mode c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and the GameConfig.txt that is run when the Source SDK is in "Orange Box" mode 5. There is a .vmf file for one of the shipping Portal maps in the 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example map for Team Fortress 2 in a subsequent release. 6. When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. I will eliminate this need in a subsequent release. We're launching the new SDK in the morning so that I can be available to make fixes as soon as you get your hands on the SDK. Once it goes live please feel free to e-mail me directly if you see any problems. We aren't able to release this version of the SDK as a beta so I will try to act as quickly as possible to fix problems and put out an update. -Mike Durand Valve finally the new light preview better be decent enough to be actually useful Quote Link to comment Share on other sites More sharing options...
Belgarion Posted November 7, 2007 Report Share Posted November 7, 2007 Don't you think the light preview would be useful if they're using it? I'm kind of excited for this. It's almost like UEd... almost. :wink: Quote Link to comment Share on other sites More sharing options...
Zyn Posted November 7, 2007 Report Share Posted November 7, 2007 Gentlemen, start your engines. Quote Link to comment Share on other sites More sharing options...
Erratic Posted November 7, 2007 Report Share Posted November 7, 2007 Yay, awesome news. It seems Mapcore is long overdue for a contest. 'Best Portal Map', anybody? Quote Link to comment Share on other sites More sharing options...
Meotwister Posted November 7, 2007 Report Share Posted November 7, 2007 I'm game for that. Caaaan't waaiiiit Quote Link to comment Share on other sites More sharing options...
Mr. Happy Posted November 7, 2007 Report Share Posted November 7, 2007 Quote Link to comment Share on other sites More sharing options...
mjens Posted November 7, 2007 Report Share Posted November 7, 2007 Light Preview! Maybe I'll make a map someday... Quote Link to comment Share on other sites More sharing options...
Furyo Posted November 7, 2007 Report Share Posted November 7, 2007 YAY! I can have my light preview again ! Quote Link to comment Share on other sites More sharing options...
Sentura Posted November 7, 2007 Report Share Posted November 7, 2007 oh man, this is awesome. too bad i dont get real internets before the sixteenth D: Quote Link to comment Share on other sites More sharing options...
Erratic Posted November 7, 2007 Report Share Posted November 7, 2007 Oh shit, this has the lighting preview? Quote Link to comment Share on other sites More sharing options...
Nexus Posted November 7, 2007 Report Share Posted November 7, 2007 if it will be so, i'll make new mapz Quote Link to comment Share on other sites More sharing options...
Furyo Posted November 7, 2007 Report Share Posted November 7, 2007 The particle editor won't be in this release, we'll have to wait some more. All existing tools will get their updated version though. Quote Link to comment Share on other sites More sharing options...
Tequila Posted November 7, 2007 Report Share Posted November 7, 2007 A lighting preview, for real? This could catapult me back into mapping. Quote Link to comment Share on other sites More sharing options...
Sa74n Posted November 7, 2007 Report Share Posted November 7, 2007 yeah a particle editor would be great. i'll definitely have to try out the light preview. wonder how good it works. Quote Link to comment Share on other sites More sharing options...
Psy Posted November 7, 2007 Report Share Posted November 7, 2007 Is this today or tomorrow for people who live in GMT? Quote Link to comment Share on other sites More sharing options...
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