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Posted

I haven't played the Crysis demo myself yet, so I can't say what changes have been done to the game in the 2 months of development that I was abscent, but I can assure you none of the videos put out by Crytek/EA have been modified whatsoever. They have always been taken straight from the game, hell, if you look at the first Gamespot video, that's how it was shown to the public at E3 in 2006 on the floor.

The screenshot from your first post compares an in-motion/action shot from one of the tech demos with a screnshot from the game's SP demo that lacks all specular. That's why the leaves and the lighting looks so bland and the rifle like plastic. Until I got a decent enough machine to play it I can't tell you why that is, right now I suspect it is just a badly lit space. The problem is that instead of just having to choose optimal lighting settings for the little scene in a demo, you need to find good settings for a huge landscape. Then multiply this by X if the sun moves during the course of the mission (from night to full day for example). Some spots might look better than others.

On the screenshot it looks like the plants are in the shadow, that's why they don't receive any specular, same for the gun.

Still the gun looks surprisingly bright, maybe they added a hack so you never see a pitch black weapon but that would be quite drastic...I can ask some crytekkies, maybe they know.

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Posted

hp, is that image part of a larger article or did you just make it? It would be interesting to get a link to the article if there is one.

A colleague of mine found it on NeoGaf I believe, not sure tho... I believe some dude made it, it's not part of any article.

@ Frie, Well, you worked there, so I take you're words as the truth, but you gotta admit man, this whole deal is strange.

Posted

I think it's quite obvious this is simply a matter of performance.

I mean, if Crytek could release the engine looking as good as it does in the first image without reducing everyone's machines to 5 frames per minute, don't you think they would?

There's no way Crytek had machines capable of running the game smoothly several years ago (even my top-spec PC has trouble at 'Very High'), so I'm guessing a lot of promotional footage was sped up or something like Sony did with the Killzone 2 demo. I doubt they just pre-rendered a load of shit to fool everyone, and instead just overestimated how powerful your average computer would be in late 2007.

I'm fairly certain Crytek said in an interview I read that as hardware progresses they will 'unlock' new levels of detail in the options.

I'm assuming this means that a lot of the extra detail is actually already there, but the console commands/settings aren't linked to anything in the interface. As a lot of people already know, the difference between 'High' and 'Very High' is pretty much just a bunch of console commands and numbers (hence why you can use 'Very High' on XP), so the chances are there're more. It also looks like a lot of the 'Very High' console commands can go much higher if you mess with them manually. At the cost of extreme performance loss, of course.

Don't forget Crytek also did this with Far Cry, introducing stuff like HDR long after the original release.

It seems pretty simple to me: no hardware can run the engine at its absolute maximum potential. It's a matter of Crytek trying to get it as good as possible with what hardware people actually have (imagine if a top-of-the-line rig couldn't run it on 'Very High' at even 5 fps), which they've done very well.

Posted

regardless of how good the game actually looks when we get it in hand, I'm sure it's going to look plenty good and I have no real concerns. I am actaully more interested in how it plays and what the overall feel of it is. I haven't had time (or an upgraded PC yet) to get a full play of the demo...I will probably skip to the real thing once I get a retail copy.

Posted

your point?

i think frie explained it quite nicely; but what is the deal with this thread? what are you trying to achieve? i don't really understand it, as in "what's the deal here" - what's the deal with what? i don't know if you had your pc on high whilst playing the demo but it looks stunning - literally stunning, so to complain about a lack of super-duper lighting on leaves (when i presume you were running on xp, right? and you don't have a top spec pc, amirite?) is a bit.. odd.

Posted

set-up promo screenshots and videos with heavy post processing (or even fully offline rendered scenes) have been around for years already. dunno why anyone on mapcore would act surprised, you guys should know better.

if frie says its all captured in engine then the features must be there and can maybe be unlocked later on or in the retail version.

crysis doesnt run on my machine so i cant comment on actual differences. the videos i saw certainly looked hot though.

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