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Posted

The guys at Unknownworlds (Natural Selection 2 Developers) have been creating some sweet tools for source. They made a LUA debugger and they have had talks about source recognizing .swf files for ingame GUI etc.

But recently they showed off this cute app that is pretty awesome for us texture artists. It allows us to automatically see our textures updated in the environment :D

Video of it in action

http://www.unknownworlds.com/files/ns2/bsp_viewer.mov

Blog entry

http://www.unknownworlds.com/ns2

Posted

Good lord, this looks amazing. Why has nobody done this yet?

Also, for god's sake, PLEASE do not EVER allow swf files in a game! Do you have any idea how amazingly insecure that is?

Works for me (Konqueror) :P
lol

Works fine in Epiphany.

Posted

I could of sworn Nem's Crafty does this already. :???:

Actually yes it does, the only difference is that you have to reload the bsp, but since it's really fast ... :x

and yeah .. you only have the diffuse.

Posted

How is using .swf files for the GUI insecure?
code injections, cookie grabbing, etc.

Well, unless they clamp down severly on what swf's can do, what kinds of commands they can execute.

In which case they'd almost be as well, if not better off supporting svg.

Posted

Well, I didn't really think it was something the players would be having anything to do with dissonance -- just a way for the developers to do more animated, fancy HUD elements (possibly useful for the RTS-like overview thing in Natural Selection).

I guess if you introduce the whole 'community content' aspect there's room for issues, but I wouldn't imagine it'd be too bad considering we run .swf files all the time anyway.

I've never really heard of .swf files being very insecure in the dramatic way you describe. In fact, I haven't really heard of .swf security issues at all. Is it really that bad?

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