jaboo224 Posted November 4, 2007 Report Posted November 4, 2007 The guys at Unknownworlds (Natural Selection 2 Developers) have been creating some sweet tools for source. They made a LUA debugger and they have had talks about source recognizing .swf files for ingame GUI etc. But recently they showed off this cute app that is pretty awesome for us texture artists. It allows us to automatically see our textures updated in the environment Video of it in action http://www.unknownworlds.com/files/ns2/bsp_viewer.mov Blog entry http://www.unknownworlds.com/ns2 Quote
Erratic Posted November 4, 2007 Report Posted November 4, 2007 The video link is crashing IE/Firefox Quote
Sindwiller Posted November 4, 2007 Report Posted November 4, 2007 The video link is crashing IE/Firefox Works for me (Konqueror) Neat tool Quote
Zeta Posted November 4, 2007 Report Posted November 4, 2007 fantastic tool. video also crashes for me. (edit - is the app not available for download?) Quote
Sa74n Posted November 4, 2007 Report Posted November 4, 2007 looks like philipk textures to me definitely a very very useful tool! this shouldve been part of the sdk since valve first released the sdk. Quote
Wunderboy Posted November 4, 2007 Report Posted November 4, 2007 I could of sworn Nem's Crafty does this already. Quote
dissonance Posted November 4, 2007 Report Posted November 4, 2007 Good lord, this looks amazing. Why has nobody done this yet? Also, for god's sake, PLEASE do not EVER allow swf files in a game! Do you have any idea how amazingly insecure that is? Works for me (Konqueror) lol Works fine in Epiphany. Quote
dux Posted November 4, 2007 Report Posted November 4, 2007 2 awesome tools posted in the space of a week, rock on Quote
Thrik Posted November 4, 2007 Report Posted November 4, 2007 How is using .swf files for the GUI insecure? Quote
KoKo5oVaR Posted November 4, 2007 Report Posted November 4, 2007 I could of sworn Nem's Crafty does this already. Actually yes it does, the only difference is that you have to reload the bsp, but since it's really fast ... :x and yeah .. you only have the diffuse. Quote
dissonance Posted November 4, 2007 Report Posted November 4, 2007 How is using .swf files for the GUI insecure?code injections, cookie grabbing, etc. Well, unless they clamp down severly on what swf's can do, what kinds of commands they can execute. In which case they'd almost be as well, if not better off supporting svg. Quote
fonfa Posted November 4, 2007 Report Posted November 4, 2007 do want phong on world geometry <3 Quote
Thrik Posted November 5, 2007 Report Posted November 5, 2007 Well, I didn't really think it was something the players would be having anything to do with dissonance -- just a way for the developers to do more animated, fancy HUD elements (possibly useful for the RTS-like overview thing in Natural Selection). I guess if you introduce the whole 'community content' aspect there's room for issues, but I wouldn't imagine it'd be too bad considering we run .swf files all the time anyway. I've never really heard of .swf files being very insecure in the dramatic way you describe. In fact, I haven't really heard of .swf security issues at all. Is it really that bad? Quote
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