R_Yell Posted November 4, 2007 Report Posted November 4, 2007 My last serious attempt to map was El Paso level if I remember correctly, around a year has passed. Well, I was feeling like some sort of voyeur in this site, where is dedicated mainly to level design and EOT (maps 10% / EOT 90% ). So here is some work I've made in the past 3 weeks. They are mostly finished, currently under testing, so no major additions expected except if it's something that can help gameplay in some significative way. The idea was to make a medium size map per week using the current assets available, most of them made by me too. Only created a few new ones, focus was level design properly said. Don't expect something very elaborated in terms of graphics, but each one has its own play style, perform good, and testers seems to like them I'd like to improve texturing mainly, but I can't spend more time, and I also have no real skills to go beyond actual assets. Here they are: fof_tramonto_lite had a part previously done, so I continue it in a different way from the original plan. The only small achievement are the adobe buildings, fully made of displacements except the ceiling. It's a nightmare to get them with proper shadowing, but they have it. fof_eliminator probably lacks of some more interesting displacement work and textures, I mean it's pretty serialized, with no variation. On the other side, it plays quite well, teams spawn at the bottom with no other protection than 6 seconds of invulnerability (the code also prevents spawning near enemies, or at least it tries). Spawn points are mixed so players must find some help from teammates and then work as a team to reach the top where objective is. And finally, fof_peligro is probably the most fun map I ever made. It also has lots of fx's (smoke particles, lava rocks, earthquake, breakable wood planks, animated and scrolling lava texture). Breakable planks + explosive barrels + lava pit make a pretty funny combination Again the rock texture is pretty much the same all over, brushwork is really simple, I was a bit lazy probably. That's all, FoF mod will be available pretty soon, hopefully. Quote
Fяэ&a Posted November 4, 2007 Report Posted November 4, 2007 You made 3 maps in 3 weeks pretty good i have to finish my work first and i hope you´re going to add some detail in those maps Quote
m8nkey Posted November 5, 2007 Report Posted November 5, 2007 3 maps in 3 weeks, well done. They all have very distinct and unique looks too. I like the fact you gave yourself technical goals within each of them too. Quote
dissonance Posted November 5, 2007 Report Posted November 5, 2007 I dig that lava... fuck yeah. Quote
R_Yell Posted November 5, 2007 Author Report Posted November 5, 2007 The lava map is really a blast of fun, we played last night and everyone enjoyed it a lot. It's not the kind of map you'd expect in a western game but who cares, FoF isn't a common western game Quote
Rick_D Posted November 5, 2007 Report Posted November 5, 2007 most seem very barren, the fort map in particular - like the detail put into smoothing edges and making sure not all the walls are straight; but the outer walls and surrounding area are very boring. Quote
R_Yell Posted November 5, 2007 Author Report Posted November 5, 2007 BTW, something great happened in our yesterday's test while we were playing peligro map. I even made a video http://www.mytempdir.com/2054711 Can you believe a guy falls to the pit, he fires an arrow when is about to die in the lava, and that arrow breaks the plank where another guy was and he falls too? Quote
dissonance Posted November 5, 2007 Report Posted November 5, 2007 http://img28.imagevenue.com/aAfkjfp01fo ... _659lo.jpg Are those tracks brushes or models? Quote
-HP- Posted November 5, 2007 Report Posted November 5, 2007 http://img28.imagevenue.com/aAfkjfp01fo1i-22963/loc659/92044_fof_peligro0002_122_659lo.jpg Are those tracks brushes or models? 404 Quote
R_Yell Posted November 5, 2007 Author Report Posted November 5, 2007 Models, of course. I made them as full train size for other map, rescaled them to match mine like proportions. Quote
Jenn0_Bing Posted November 5, 2007 Report Posted November 5, 2007 The second 2 look much better than the first in my opinion. The first is too flat and open, the buildings themselves look quite nice, but the surrounding scenery needs some work. Quote
dissonance Posted November 5, 2007 Report Posted November 5, 2007 Models, of course. I made them as full train size for other map, rescaled them to match mine like proportions.Ah, cool. Quote
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