p2xelgen Posted November 2, 2007 Report Posted November 2, 2007 OK I have this modelled normal map and now would like to create a Diffused map for the normal map. But I dont know where to start. Please help... The normal map: Quote
aevirex Posted November 2, 2007 Report Posted November 2, 2007 Render an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like. Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024 Quote
p2xelgen Posted November 2, 2007 Author Report Posted November 2, 2007 Render an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like. Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024 Thanks but I cant do Ambient Occlusion map as I only have max 7 and I think you need max 8 and above ? Quote
aevirex Posted November 2, 2007 Report Posted November 2, 2007 No, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7. (Sorry if my advices are kinda stupid, I haven't done this in months :/). Quote
p2xelgen Posted November 2, 2007 Author Report Posted November 2, 2007 No, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7. (Sorry if my advices are kinda stupid, I haven't done this in months :/). Should I light the scene ? and if so how, sorry for asking load of questions. But I'm working on a UT3 map and what to start creating some basic textures ??? :wink: Quote
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