Buddy Posted November 1, 2007 Report Posted November 1, 2007 Maybe someone arleady saw this but I just did and i'm wowed. I didn't knew it was ever possible... Basiclly with this app you can export all game geometry and import to 3dsmax with textures shaders etc... just open the game, one click and it's done! http://www.deep-shadows.com/hax/3DRipperDX.htm Quote
-HP- Posted November 1, 2007 Report Posted November 1, 2007 What the fuck!?! You can actually rip geometry and texture data from ANY game, and edit it in 3DsMax??!! I'm spechless, really, I am... Quote
Defrag Posted November 1, 2007 Report Posted November 1, 2007 Tools already exist to do this (pix & NVPerfHUD) but those tools required any given application to cooperate. I.e. if the game wasn't set up to allow it, you couldn't use the tools. Developers typically enable cooperation in their application during development and then disable cooperation for the shipping version. I've used NVPerfHUD before and it's an incredible bit of software; it helps you to visualise & analyse the rendering process and figure out where all of your frame time is going. It seems this is basically a shadier version of these tools with an emphasis on reverse engineering a scene as opposed to optimising etc. Shady as it may be, it's impressive that someone (one person?) has figured all of this out and put together such a plugin. I think most people can figure out how a particular effect is achieved without having to reverse engineer an application. Also, there's a lot of developers that, far from being secretive, actually write papers on some of their cutting edge stuff and there's various books out there like GPU Gems & ShaderX. On the flipside, the devil is sometimes in the detail and there also exist plenty of companies that don't want to share anything Interesting stuff. Quote
Buddy Posted November 1, 2007 Author Report Posted November 1, 2007 It actually gets into dx9 renderer and rips all the data and export to 3dsmax friendly file... with textures, shaders... everything. some pics from their forum: Fahrenheit: http://img265.imageshack.us/img265/6033/regahbu8.jpg Half-Life 2: http://img252.imageshack.us/img252/8180/hl2lilii9.jpg http://share.xboxlife.dk/file/yzmwztllo ... jdlnti.jpg http://share.xboxlife.dk/file/zjmwotmyy ... tu3mdg.jpg Command & Conquer 3: http://img256.imageshack.us/img256/2267/cc3my5.jpg Tomb Rider(s): http://www.volny.cz/pavlicd/croft_manor_hall.jpg http://www.volny.cz/pavlicd/colosseum.jpg http://www.volny.cz/pavlicd/lara.jpg http://www.volny.cz/pavlicd/croft_manor_final.jpg Silent Hill 2&3: http://members.lycos.co.uk/romaloom/shr ... way_01.jpg http://members.lycos.co.uk/romaloom/shr ... _james.jpg EDIT: @Defrag if you erase some of the address you will see it's the company behind Boiling Point . Quote
st0lve Posted November 1, 2007 Report Posted November 1, 2007 Can't wait for all the rip-offs to start popping up Quote
R_Yell Posted November 1, 2007 Report Posted November 1, 2007 Now you understand why XSI users like me feel marginalized from time to time. This plug-in is wonderful for a lot of things, even legal ones Quote
Thrik Posted November 1, 2007 Report Posted November 1, 2007 I have to say, this is quite amazing. Someone tried it with Crysis? Quote
Hourences Posted November 1, 2007 Report Posted November 1, 2007 We tried it at work last year, it worked flawlessly. It exports uber clean, no missing faces, unwelded vertices, everything is there exactly how it was made. Uber. Quote
Whoot Posted November 1, 2007 Report Posted November 1, 2007 Well, not really, you still do need to have the exact FOV angle used in-game, otherwise all the objects will be skewed. Also, if you're having a scene with loads of objects, make sure the merge all objects into 1 object (or something like that) is on when you import the scene into max. Max get really slow if you have loads of seperate objects. Quote
Sentura Posted November 1, 2007 Report Posted November 1, 2007 truly amazine! i have been looking for a tool like this for ages! thanks! Quote
Psyshokiller Posted November 1, 2007 Report Posted November 1, 2007 Cool thing but no OpenGL support Quote
Wunderboy Posted November 1, 2007 Report Posted November 1, 2007 Theres another tool which uses OpenGL - can't remember it off the top of my head now but Waldo showed it to me a while back. Edit: found it - http://ogle.eyebeamresearch.org/ Quote
Zeta Posted November 1, 2007 Report Posted November 1, 2007 how does it capture and deal with the textures? Quote
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