Jump to content

dm_


Belgarion

Recommended Posts

yar... well, a couple of my ns buddies have been referring me to this forum the last couple days, so i might as well sign up too eh? anyway, here's a small DM map i made over the last two or three days. still waiting to get a few people to PT it before i finalize it.

.. it has no name. simply "dm_"

dm_.jpg

dm_1.jpg

dm_2.jpg

dm_3.jpg

there are six spawn points, the revolver, cross bow, rpg, mp5 and some grenades, that.. one gun. you know "don't overcharge it!" "overcharge? waddayamean OVERcharge?!", a few snarks that are kinda hidden, and each spawn has 3 batteries and a shotgun.

Link to comment
Share on other sites

Looks really cool, although I don't know what direction you are looking when taking the pictures. That's a good thing though, atleast in a weird map like this. God I love DM maps, you have complete freedom in design, I should make more of them.

/me nods

yeah. i love to make dm maps. i had no idea what i was making when i started. just put some brushes down and made on of those things in the middle, then put housing around it. decided to make a dm map, and i'm rather pleased with the results. some people don't like the texturing.. oh well. i don't care that much. i did end up retexturing and saving under a different name though, and i like how that came out as well. not a major change, but enough to give it a slightly different feel when running about in-game. but i didn't change the floor texture, cuz i really like it, and i'm not changing it, so tough :evil:

Now, i'm not really sure what "take your lighting to the extreme" is supposed to mean... :? elaborate

here are some retextured pics anyway. thoughts? oh.. and if anyone has a server they'd like to host it on for a game or two i'd appreciate it, seeing as i can't host one myself.

http://belg.thezazi.net/HLDM/dm_/dm_retextured0003.jpg

http://belg.thezazi.net/HLDM/dm_/dm_retextured0004.jpg

Link to comment
Share on other sites

I liked it better before you retextued it. :\ It was more thematically consistent. And the lighting was more blah the second time round too. I really like the original though. It reminds me of Alice for some odd reason... probably the odd floor... which I really like btw. Definitely keep the checkered floor.

-Dranore

Link to comment
Share on other sites

Look man, you're allways using the red and white lighting method..

It's good but almost on all maps the same overdosed over and over and on everywall.. like on co_sift..It's beautiful, but not so nice when red and white light meet eachother over and over again.

nexus recommends : ORANGE + White + RED..And then you maybye gonna see that thats method is more fine, better and looks cool.

That's my idea..only. 8)

Link to comment
Share on other sites

indeed nexus. i have already started up just such a venture in said style. it's slow going atm. having trouble getting it to look as i wish it to, but an example anyway (even if it looks crap). but as for this map, it's not changing. :P

i'm just gonna say it's finished. with the original texturing i might add.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Mapcore Discord

  • Mapcore Supporters

    Our incredible Patreon supporters keep Mapcore's lights on. If you'd like to donate, check out our Patreon announcement.

    Note: This is brand new! The format will be tweaked and rolled out to more pages soon.

×
×
  • Create New...