rockdude86 Posted September 19, 2004 Report Posted September 19, 2004 small symetrical map that grew a little out of proportions (in detail speaking) the idea behind this map: its a secret underground military rocketbase positioned in some jungle somewhere in the future (jungle part not made yet) but it has been abandoned and the jungle top part is one big ruin. the underground part is still in a relative good condition but has been a place for graffiti artists and drug (ab)users. just a thing about the texturing for this level me and bluepunk are working on them right now and its going to be concrete/metal and a lot of high tech stuff and some jungle thingies for the top part when we finish some textures we will post them here for your comments so we can make this the best we can for more pictures of this map visit http://www.war-of-art.tk/ history: bluepunk once made a single floor quake1 map in wich i saw a lot of things i asked him if i could alter it and i dont need to say more i believe. Quote
PhilipK Posted September 19, 2004 Report Posted September 19, 2004 now thats a lot of round stuff. Neat. Id like to see that finished Quote
Mendasp Posted September 19, 2004 Report Posted September 19, 2004 I know someone that would have an orgasm looking at all that round stuff Quote
Thrik Posted September 19, 2004 Report Posted September 19, 2004 Very nice. Some good texturing and lighting will make it a very attractive map indeed. Quote
OL Posted September 19, 2004 Report Posted September 19, 2004 yes, more textures! these would do nicely if you want to keep the minimal texturing Quote
Campaignjunkie Posted September 19, 2004 Report Posted September 19, 2004 Reminds me a lot of the Q3 geocomp maps. Which is a very good thing. Might want to consider using plain textures to emphasize the brushwork. Really want to see how it compiles, though. Quote
rockdude86 Posted September 19, 2004 Author Report Posted September 19, 2004 yes running this bitch will be a pain in the ass but its getting better everyday think im gonna make free some more time for this map so i can finish it. for the texturing part i was thinking of some sort of evil lab style but im still experimenting with that Quote
Pericolos0 Posted September 20, 2004 Report Posted September 20, 2004 looks real cool. The lack of smoothing will ruin the roundness tho Quote
insta Posted September 20, 2004 Report Posted September 20, 2004 I like it, although it would look superneato on the q3 engine. Quote
Fullauto Posted September 20, 2004 Report Posted September 20, 2004 I'd be biting my arm off after all that vertex manipulation. Quote
-Stratesiz- Posted September 20, 2004 Report Posted September 20, 2004 I wonder what the r_speeds will be like~ It looks cool nonetheless. Quote
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