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Crysis demo out


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being a mapper, I skipped the demo and went straight for the editor while trying it at work. The editor is freaking amazing, i figured out the terrain stuff, but now working on placing roads, and buildings. the drop in and out of the game in the editor is sweet! You can even play the single player level sunny ;) if running it from the editor.

Its time for a new video card for me! 6800 at home just doesn't cut it anymore.

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Just played it a bit, was actually able to crank it up to High in everything apart from textures and shaders, and it actually runs pretty good (in 1024x768). Looks pretty good too, although the lighting looks absolutely shite at times. Runs at about 20fps though, but its fine :D

Anyway, reached the part where the sun has risen and you got these different camps you go through (Or rather, can go through). AI is really awesome, love when you cloak and they start searching the areas for you, poor bastards.

Suit enhanced throwing of birds = unique selling point btw :)

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I feel like the game is too good to play it in medium-low settings. I don't know if I'm going to purchase it just for that reason. I started playing in medium settings, then changed to high and was hard to go back again, looked much better but framerate was crap.

Combat reminds a lot to Far Cry, yes, but much more realistic now. I hope the rest of the game has other innovative elements than the suit.

The engine and tools look great for those looking for new modding experiences. That's not my case, my gold age with Source starts now, just when I learned the damned engine and can code, map, model, even animate a bit.

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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