JohnSmith Posted October 24, 2007 Report Posted October 24, 2007 Hello! Here is some new screens of this map started for the 1024 contest, it's now called dm_dryearth and I've almost finished it (92% done or so). The only thing a bit boring about it is that the VIS takes AGE to compile....... And I really dont know what to do to to optimise the portals more.... Here is the screens (in 1027x768, hope you dont mind): (yes, you can jump for a cool (but deadly ) freefall if you want) - btw That's why I think the VIS is taking so long....I'm Even using the 3d-skybox for the bottom mountain displacements....but it doesnt seem to speed things.. That's all, hope you like it! Quote
Seldoon182 Posted October 24, 2007 Report Posted October 24, 2007 Quite clean and smooth displacements there. Good Job ! Quote
Fяэ&a Posted October 24, 2007 Report Posted October 24, 2007 i dont like this, I LOVE IT! gotta watch this ingame, GJ dude! Quote
propaganda Posted October 24, 2007 Report Posted October 24, 2007 Top notch. Nice texture transitions. Quote
Quakis Posted October 24, 2007 Report Posted October 24, 2007 I really like it, but shame that it's a dm map since I dont play dm - would have made a really nice singleplayer map if the gameplay had balanced/enjoyable enemy fights. Quote
FrieChamp Posted October 24, 2007 Report Posted October 24, 2007 Nice! Very nice, but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map Quote
Rick_D Posted October 24, 2007 Report Posted October 24, 2007 i'll be honest, I thought it looked better dur9ing the 1024 contest, something has changed :'( Quote
JohnSmith Posted October 24, 2007 Author Report Posted October 24, 2007 Thank you all but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map Hehe, they are indian and so yes that's true they are a bit out of place...was wondering if anyone would find it weird. Dunno if I'll keep them or not though cause dont know what kind of statues would fit in there (not to mention that it's hard to find texture-like photos on internet). I thought it looked better dur9ing the 1024 contest, something has changed The only thing that has changed is because i'm using a very very slight contrasted color_correction - that's maybe what you dont like ? Or it might be because I've never really showed the 3d-skybox which is really basic and simple ... But I think it does a not so bad job when you like at it from a different angle. Quote
Minos Posted October 24, 2007 Report Posted October 24, 2007 Cool stuff, I like it You can improve your vis times by using proper hint brushes. Large visleafs with lots of stuff inside them take a lot longer to compile than a few large visleafs without anything in them. So yeah, seal off the large outside areas with hints and it should improve your compile times a lot. Quote
m8nkey Posted October 25, 2007 Report Posted October 25, 2007 Nice! Very nice, but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map I'd have to aggree. Looks great though and nice work on the displacements. Quote
Algor Posted October 25, 2007 Report Posted October 25, 2007 While it reminds me of the Might & Magic game on source (not so good), this particular map looks very well put together and themed. Great work on the material and prop choices Quote
static07 Posted October 25, 2007 Report Posted October 25, 2007 While it reminds me of the Might & Magic game on source (not so good), this particular map looks very well put together and themed. Great work on the material and prop choices Exactly what I was thinking, Dark Messiah of M&M... On the map, crates look out of place. Barrels, baskets would fit better Quote
Mazy Posted October 25, 2007 Report Posted October 25, 2007 Wow, looks phenomenal. I donno what does it but it has a really unique look too it. Looks hazy instead of foggy like most stuff like usually does. Quote
tomdon Posted October 25, 2007 Report Posted October 25, 2007 I like the lighting quality, some nice subtle colours going on there. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.