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Posted

Hello!

Here is some new screens of this map started for the 1024 contest, it's now called dm_dryearth and I've almost finished it (92% done or so).

The only thing a bit boring about it is that the VIS takes AGE to compile....... :cry: And I really dont know what to do to to optimise the portals more....

Here is the screens (in 1027x768, hope you dont mind):

c70d789b9d50a6a0769ec987f38ef.jpg

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fdf96153ac94129b33c33c06d8687.jpg

(yes, you can jump for a cool (but deadly :cool: ) freefall if you want) - btw That's why I think the VIS is taking so long....I'm Even using the 3d-skybox for the bottom mountain displacements....but it doesnt seem to speed things..

55df33bc9cc324aae8aa837a5cfe5.jpg

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That's all, hope you like it!

Posted

Thank you all :)

but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map

Hehe, they are indian and so yes that's true they are a bit out of place...was wondering if anyone would find it weird.

Dunno if I'll keep them or not though cause dont know what kind of statues would fit in there (not to mention that it's hard to find texture-like photos on internet).

I thought it looked better dur9ing the 1024 contest, something has changed

The only thing that has changed is because i'm using a very very slight contrasted color_correction - that's maybe what you dont like ?

Or it might be because I've never really showed the 3d-skybox which is really basic and simple ... But I think it does a not so bad job when you like at it from a different angle.

Posted

Cool stuff, I like it :)

You can improve your vis times by using proper hint brushes. Large visleafs with lots of stuff inside them take a lot longer to compile than a few large visleafs without anything in them. So yeah, seal off the large outside areas with hints and it should improve your compile times a lot.

Posted

Nice! :)

Very nice, but what's with the statues in the background of the last shots? Looks mayan or something and out of place in the medieval themed map :)

I'd have to aggree. Looks great though and nice work on the displacements.

Posted

While it reminds me of the Might & Magic game on source (not so good), this particular map looks very well put together and themed. Great work on the material and prop choices :)

Posted

While it reminds me of the Might & Magic game on source (not so good), this particular map looks very well put together and themed. Great work on the material and prop choices :)

Exactly what I was thinking, Dark Messiah of M&M...

On the map, crates look out of place. Barrels, baskets would fit better

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