Minos Posted October 24, 2007 Report Posted October 24, 2007 Hey guys, I'm trying to make the electrician's ladder breakable but I'm having some troubles with it: The bastards just don't appear ingame when I set them to phys_prop (they work fine as prop_static though). I also modeled custom gibs for it. Anyways, here's the .qc for the main model: $modelname generic/wooden_ladder_mino_breakable $cdmaterials models/generic $surfaceprop "wood_plank" $scale 1.0 $body studio "wooden_ladder_mino" $lod 45 { replacemodel "wooden_ladder_mino" "wooden_ladder_mino_lod" } $sequence idle "wooden_ladder_mino" loop fps 15 $collisionmodel "wooden_ladder_mino_col" { $Mass 35 $concave } $keyvalues { "prop_data" { "base" "Wooden.Large" "health" "140" } } $collisiontext { break { "model" "wooden_ladder_mino_gib1" "health" "0" "fadetime" "40" } break { "model" "wooden_ladder_mino_gib2" "health" "0" "fadetime" "40" } break { "model" "wooden_ladder_mino_gib3" "health" "0" "fadetime" "40" } } Gibs models .qc file: $modelname generic/wooden_ladder_mino_gib1 $cdmaterials models/generic $surfaceprop "wood_plank" $scale 1.0 $autocenter $body studio "wooden_ladder_mino_gib1" $sequence idle "wooden_ladder_mino_gib1" loop fps 15 Quote
Bluestrike Posted October 24, 2007 Report Posted October 24, 2007 the example files I have from my noessis DVD's also list a keyvalues options for the gibs. is the unbroken model also not showing up? He also has $staticprop and its placed as a prop dynamic. There is no health in the whole model under keyvalues, but the tutorial sets health under the prop_dynamic_overide entity options. But it shold also be possible to make a prop_physics that breaks, maybe they could not figure it out either? Quote
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