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  • 2 weeks later...
Posted

tbh i really like what you did with your latest addition :)

screenshot 3: looks weird, those machine's are just having no purpose at all. what sort of room is it?

screenshot 4: gameplay wise this hallway is stupid, snipers will own this hallway. Lightning could be colder (blueish) and try to get some doors in it, so it looks like its not just another hallway.

screenshot 5: get some benches against the wall, basically same as screenshot 4. Lightning looks sweet though, maybe a more volumetric light beam (like in de_dust2, with light/dust particles in it).

Posted

Benches, pay phones, garbage decals, garbage cans, locked maintenance doors, pipes (in moderation), Clocks, train schedules, plants, et all. Think of things you might see at a train station and try to add them to your map. I think with this map you should also focus on the lighting after you nail down the prop placement. fluorescent lighting isn't all you'll see in a train station, you know?

  • 4 weeks later...

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