⌐■_■ Posted December 16, 2007 Report Posted December 16, 2007 the lightbeams look weird apart from that, it looks empty indeed. the lighting in the hallways looks cool tho! Quote
Gorion Posted December 28, 2007 Report Posted December 28, 2007 tbh i really like what you did with your latest addition screenshot 3: looks weird, those machine's are just having no purpose at all. what sort of room is it? screenshot 4: gameplay wise this hallway is stupid, snipers will own this hallway. Lightning could be colder (blueish) and try to get some doors in it, so it looks like its not just another hallway. screenshot 5: get some benches against the wall, basically same as screenshot 4. Lightning looks sweet though, maybe a more volumetric light beam (like in de_dust2, with light/dust particles in it). Quote
mabufo Posted January 2, 2008 Report Posted January 2, 2008 Benches, pay phones, garbage decals, garbage cans, locked maintenance doors, pipes (in moderation), Clocks, train schedules, plants, et all. Think of things you might see at a train station and try to add them to your map. I think with this map you should also focus on the lighting after you nail down the prop placement. fluorescent lighting isn't all you'll see in a train station, you know? Quote
Ph3nyx Posted January 25, 2008 Author Report Posted January 25, 2008 Hi there, i finaly release the map I've corrected several bugs , adding props,decals and light, changing little things in gameplay. You canDownload it here Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.