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Posted

here comes my new project de_terminus2 (de_terminus was my first defuse map i made it 2years ago)

there's still a lot of work to come , but the general brushwork is quite finished.

i'll test soon the fisrt beta to test the gameplay before adding more details.

The screenshots :

de_terminus20006.jpg

de_terminus20007.jpg

de_terminus20008.jpg

de_terminus20009.jpg

de_terminus20010.jpg

Posted

I'll start with the positive side of your map. You have good lighting, it looks very deserted and lonesome. You've learned to use curved walls and know not every curve is a perfect 90 degrees. Beyond that you're lacking alot.

I think everyone will agree with this - You lack content. You have these boring open hallways with nothing in them. Like screenshot 2 and 3, just dull open hallways. You could of added so many things! Pipes, props, trash, crates, stains, decals, graffiti, lights on the walls, trash cans, vents, ANYTHING! Your map has potentional but you need to involve more props.

Posted

Oh i think you didn't notice that is an early work in progress, i've planed to make some customs textures, adding props , sound and more details , don"t worry about that , it'll come :D

Posted

The lighting is great :)

The hallway doesn't look right in the first picture, don't remember seeing anything like that in a subway, looks more fitting for a 'topside' trainstation though.

  • 2 weeks later...
  • 1 month later...
Posted

some news about this map

i've finaly found my light settings , adding more details as you can see

hope i'll make the first beta realy soon, but it's steel some work to come (correcting bugs, adding props , testing gameplay ..)

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Posted

still looks amazingly empty. the props you have added (like the soda machines) seem complete out of context with the concrete surface. i honestly dont think you lack content since you could probably add whatever is in your reach from within the sdk; what i think you lack is purpose.

it seems you have a series of hallways or other just connected. sure people use them for escalators etc, but would they really build a public service station like that? wouldnt they make it more effective by compressing everything to the smallest space neccesary?

i think-- no, i know they would. instead of having blank walls try to do something with the space around them - make storage rooms with grates and put cardboard boxes inside or something similar. add the feeling that the place was in obvious use before it simply became a cs map. you will probably have to rearrange some of the map layout to compensate for reality, but in the end, you'll have a map that not only looks nicer, but feels more real.

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