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I made these with my polish colleague Radoslaw Marcin Kurczewski for Infinity by Turbo Squid. We had like 2 weeks to construct, light and texture while keep bugs and other crap to a minimum... easy enough you'd think but seeing as it's the Torque Shader Engine you get loads of random obscure problems and errors thrown at you. Half the construction time was fixing errors so we could never get as much polish as we wanted into the maps. However this is what we managed.

I did all the basis brushwork and construction along with light texture and lighting work while Marcin went over and polished and tweaked them up while I could get started on another map. A good process we managed to churn out many maps, here are a few shots :

(sorry for the borders, linked them straight from my folio)

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021.jpg

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