dux Posted October 17, 2007 Report Posted October 17, 2007 I made these with my polish colleague Radoslaw Marcin Kurczewski for Infinity by Turbo Squid. We had like 2 weeks to construct, light and texture while keep bugs and other crap to a minimum... easy enough you'd think but seeing as it's the Torque Shader Engine you get loads of random obscure problems and errors thrown at you. Half the construction time was fixing errors so we could never get as much polish as we wanted into the maps. However this is what we managed. I did all the basis brushwork and construction along with light texture and lighting work while Marcin went over and polished and tweaked them up while I could get started on another map. A good process we managed to churn out many maps, here are a few shots : (sorry for the borders, linked them straight from my folio) Quote
Sindwiller Posted October 17, 2007 Report Posted October 17, 2007 I really like those floating towers Quote
Furyo Posted October 17, 2007 Report Posted October 17, 2007 And I like the top pic Some lighting issues with the palmtrees, but I don't even know if that's not engine related Quote
-HP- Posted October 17, 2007 Report Posted October 17, 2007 lol, a fav post for each pic? Anyways, loved the first pic too Quote
Hourences Posted October 17, 2007 Report Posted October 17, 2007 Yeah top pic is coolest, although the dark trees are kinda disturbing. Any info on the game? Is it going to be released? Quote
dux Posted October 17, 2007 Author Report Posted October 17, 2007 Yeah http://www.mapcore.net/forums/viewtopic.php?t=9588 Quote
Belgarion Posted October 17, 2007 Report Posted October 17, 2007 yeah those top two pics totally rock. The ceiling in the first and the floaty spires are nice and creative. great work once again. Quote
Rick_D Posted October 19, 2007 Report Posted October 19, 2007 angled palm trees are good and all, but i think a couple of those aren't quite right congrats btw Quote
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