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Posted

This is a control point map i have been working on for a number of days.. Its my first ever map release so see what you think. There were a lot of bugs but hopefully they have all been sorted now. Let me know what everyone thinks, thanks.

Also if anyone has a server running TF2, it would be cool if you could put this map on rotation if you like it.

Here are some pictures:

2001664055642797241_rs.jpg

2001605298648512798_rs.jpg

2001638566976808061_rs.jpg

Since these pictures have been taken i have modified the layout to better suit all the clases.

Download

http://www.fpsbanana.com/maps/36006

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Posted

looks solid. some more texture variation would not hurt though. at the moment it is too grey - break this with some darker and more colourfull textures and maybe you can vary some of the walls as well (for example not having all the windows look the same and fans all over the place)

Posted

looks solid. some more texture variation would not hurt though. at the moment it is too grey - break this with some darker and more colourfull textures and maybe you can vary some of the walls as well (for example not having all the windows look the same and fans all over the place)

I changed a lot of stuff since those pics were taken..fixed most of the things you suggested..thanks for the feedback :)

Posted

the idea of tf2's teams is that blu are more industrial whilst red are more agricultural (if that makes sense).

it looks like you have just used the blu themed textures over the whole map.

Posted

Hey man did you have any initial issues with getting the TF2 content working properly in Hammer? I can see the preview image OK in the texture browser, but when I apply to a brush face, I get purple and black checkers.

Posted

Hey man did you have any initial issues with getting the TF2 content working properly in Hammer? I can see the preview image OK in the texture browser, but when I apply to a brush face, I get purple and black checkers.

Nah not really... i mounted the fgd (what ever its called) and it worked ok in hammer... you need to extract all the materials into the hl2dm multi player folder and actually map them in the hl2dm editor and then put it in the tf2 directory after ... a tutorial is on hl2world.com

Posted

I kind of them got them working but I can only see a few textures. Some textures I can see underneath the purple checker which is odd, it's as if it is missing a stage or something.

did you go to hl2world then to the mapping section? there's a tutorial.

Posted

I kind of them got them working but I can only see a few textures. Some textures I can see underneath the purple checker which is odd, it's as if it is missing a stage or something.

Got that too, I've done all the steps that should fix them but nothing worked.

Anyway, I'll wait till the SDK is released, gives me time to pounder on my idea "ctf map that puts 2 secret supervillain bases to eachother" now, don't you go and steal the best idea since post-it's :P

Anyway, ON TOPIC:

Looks like you could do some more work on it, give it more shape, more variety... Looks very blocky and cubic. Textures been said. Make it feel more like a real place "in comics ..."

Keep up the good work

Posted

I kind of them got them working but I can only see a few textures. Some textures I can see underneath the purple checker which is odd, it's as if it is missing a stage or something.

did you go to hl2world then to the mapping section? there's a tutorial.

How do you think I got them working in the first place? :)

I went to the tutorial place before my original post.

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