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Posted

afaik adam already has an account here, and have posted the first ones, that's why I though it was strange that some "random" guy posted it.

yeah i had somewhat the same feeling about this, and, having seen adam a on different fora, i would reckon he'd go by the handle 'adam foster'.

nevertheless, it is an excellent story and i'd even go so far as to call it episode 2.5

Posted

Very nice. I might reinstall HL2: Episode 1 to play this. You have a good understanding of relationship between form, space and lighting, Adam. You should consider applying for Valve soon.

-Method

Posted

Sorry but I guess I'm just daft...Is this the third installment to the series or have I already played it in its HL2 compatible form (if this is just a port to Episode I era Source)?

Minerva has been the only mod I've installed for HL2 so far, and haven't uninstalled since.

Posted

Minerva has been the only mod I've installed for HL2 so far, and haven't uninstalled since.
QFT.

As frustrating as it is when I get stuck (am I the only one who finds some of the solutions not obvious?), it's the most fun I've had with singleplayer HL2 outside Valve's content.

I agree with Method. Have you shown this to Valve? Have they asked you about it? I can't imagine they haven't noticed a mod like this.

Posted

I honestly wouldn't go that far - maybe you should play it - it has some really nice architecture and well designed and thoroughly thought out areas, but it's mixed with a lot of things that need a bit of work to move up to valve standards. It's a good series of maps but it does need a larger team before you can start comparing it to valve's work :)

Posted

Unfortunately I agree with Rick_D. I'm a huge fan of the Minerva series, but it's not quite up to par with Valve's work gameplay wise.

But that's not to say it isn't the best SP mod for HL2, especially the best SP mod set in the HL2 universe.

and it's so good that even though its really only a map-pack it deserves to be called a mod

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