[POD]ILL bot (0) Posted October 13, 2007 Report Posted October 13, 2007 Hi all. Check my new CS map called "de_aztecs_gold v1.3" A terroristic organization named "Global pizdets" wants to find aztec`s gold. The terrorists need gold to buy the weapon and drugs. Counter-Terrorists: Prevent the "Global pizdets" from bombing the archiological site. Terrorists: Destroy the valuable aztec ruins or kill all good guies. Nav file for battle with bots included size: 3,6 mb Hope you'll like it! Have fun! Download: http://www.fpsbanana.com/maps/38621 Quote
Warby Posted October 13, 2007 Report Posted October 13, 2007 welcome to mapcore solid stuff for the first post the lighting looks rather full bright lacking some depth also you might wanna use a skybox that represents the lighting and colors of the level abit more or the other way around use lighting that reflects the colors of the skybox isthat the standart black mesa bg ? Quote
D3ads Posted October 13, 2007 Report Posted October 13, 2007 It looks ok, if rather generic and the lighting needs work, it almost looks fullbright! Quote
PogoP Posted October 13, 2007 Report Posted October 13, 2007 The "global pizdets"? Seems a little odd for a Terrorist organisation... Quote
Nexus Posted October 13, 2007 Report Posted October 13, 2007 something looks wrong, for example the green grass. It's climbing and blending with the stones? Perhaps you should try some differing textures for the walls you know what i'm sayin it looks strange. Now about the skybox, it loosk like sea is in the background of the map, comeone, change it please. Just go to skybox in textures folder you'll find dozen of skyboxes. Quote
Nexus Posted October 13, 2007 Report Posted October 13, 2007 The "global pizdets"? Seems a little odd for a Terrorist organisation... yeah, whatever.... you're right. Global dicks would fit more. haha not to sound ironically, but global pizdets stands for global pussy. players won't care about the story is cause the cs teams is allready named for CT's and T's. Quote
[POD]ILL bot (0) Posted November 14, 2007 Author Report Posted November 14, 2007 Map updated to version 1.3 There are some changes in architecture of a map. added detail textures readded skybox The map is using detail textures. write in console: r_detailtextures 1 r_detailtexturessupported 1 Archive name is "de_aztecs_gold_v13" Quote
narby Posted November 18, 2007 Report Posted November 18, 2007 If I was dead I'd be spinning in my grave right now Quote
st0lve Posted November 19, 2007 Report Posted November 19, 2007 hahaha pooor barney. so you ripped out css content to make a cs map? :S Quote
JamesL Posted November 19, 2007 Report Posted November 19, 2007 Heh that's kinda neat actually. I was thinking the textures were somewhat familiar Quote
JamesL Posted November 20, 2007 Report Posted November 20, 2007 You can jump up the steps on the front of the ziggurat and escape the map. Quote
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