dissonance Posted October 9, 2007 Report Posted October 9, 2007 Alright, I have this window here (fig. 1). Figure one: A frame (static prop), some glass (breakablesurf), and the... wooden... line things (the arrow's pointing at them). I made them a dynamic prop in the hopes that glass.onbreak->dynamic.break would "break" the wooden things, causing this effect (fig. 2, as seen in d2_coast_05.bsp, and others, i'm sure) Figure 2: So, my question to you is, since the obvious (at least I thought it was obvious) solution has completely failed me, what do i do now?
Furyo Posted October 9, 2007 Report Posted October 9, 2007 Make them out of func_breakable, or remake your prop so it contains chunks or is made of the different parts (prop_physics) set to start asleep.
dissonance Posted October 9, 2007 Author Report Posted October 9, 2007 ah, didn't think about the sleeping props idea. nothing to model with, though, so i used toggle walls. thanks for the help, man.
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