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ctf_stronghold (beta)


JakeParlay

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Not sure if it's okay to drop an initial beta in mapcore's 'finished' section, but here goes anyhow :P

Available now for pub rotations! 32-player compatible, Stronghold is a symmetrical cap-the-flag map along the lines of 2fort. Battlement to battlement distance is about 10 feet shorter than 2fort, and I feel like I've 'opened up the throttle' a bit near the flag areas to negate some of that endless engineer/sentry tedium that develops sometimes.

jptf_10.jpg

jptf_13.jpg

jptf_12.jpg

jptf_14.jpg

jptf_15.jpg

jptf_11.jpg

Download here (14.4 mb):

http://www.jparlay.com/ctf_stronghold_b1.rar

Feedback is always much appreciated. Enjoy!

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I`ve always been a fan of stylistic leveldesign like the one of TFC or many Q3 community maps, and i also like this aspect in your map. But this cannot conceal that some areas look a bit too basic and some constructions look too simple. Toony style doesn`t mean avoiding detail at any cost, but accentuating certain elements.

The tree area shot looks best because there you found a good combination of detail and colorfull bonbon style.

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I only ran through it but haven't played it (but it seems you would need a large server for it to be fun).

Some of my thoughts:

  • There are almost too many paths to take / guard against.
    The flag room is too open (it appears) to have a SG defend it and there seem to be too many trees to properly see the entrances.
    The fake exits (stairs leading to closed doors / nowhere ) can really throw off inexperienced players and generally confuse them. (If you look at most of the valve ones, all the exits can be seen when you leave a room.

Great looking map, just needs some flow work I think.

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