Rick_D Posted October 21, 2007 Report Posted October 21, 2007 angles! what a good idea, ty phil Quote
Pomperi Posted October 21, 2007 Author Report Posted October 21, 2007 Thanks a lot for the replies! Some really good tips you've got there Philip! Will try it out immediately =) Quote
D3ads Posted October 22, 2007 Report Posted October 22, 2007 Phillip is a texture God Really really love your stuff, be cool to see these in-game eventually! Quote
kurt_loeffler Posted November 9, 2007 Report Posted November 9, 2007 These are awesome. Did you sculpt most of the normal maps? if so i'd love to see the high polys. Quote
zaphod Posted November 9, 2007 Report Posted November 9, 2007 those normal and specular maps are very well done, bravo! Quote
Furyo Posted November 9, 2007 Report Posted November 9, 2007 Well I'm not an artist, so I'd take Philip's words as Gospel. With that said, as a level designer I'd definitely use these textures as they stand, that's some really nice depth you have there. Quote
Pomperi Posted November 9, 2007 Author Report Posted November 9, 2007 Thanks everyone! The normal maps are actually made by several crazybump renders and lots of blue paint. Since I paint the designs from scratch I usually have layers at the bottom of my layer palette with the most basic shapes, which with some editing makes a good base for a normal map after a slap of crazybump. Most of the time the renders from crazybump has way too much unwanted details, but they are simply removed by painting them over with a color of 127 127 255. Doing more renders which contains some wanted details and putting them on Overlay makes it possible to combine diffirent elements from diffirent renders. I'm sure you can get a much better result from sculping but I simply lack the skills to get a decent enough result, so I "cheat" instead I'm really glad you all like my stuff, more stuff will come for sure Quote
Jenn0_Bing Posted November 9, 2007 Report Posted November 9, 2007 You basically do normal maps how i do. Though i skip crazybump as it slows me down too much and i see very little advantage over doing it all in photoshop. Anyway, i really like your textures. Nice work. Quote
Pomperi Posted December 5, 2007 Author Report Posted December 5, 2007 I hope you all don't mind that I bump my old thread a little... Here's a recent wallpaper texture I've made. The pattern is my own design =) I'm aware that it doesn't tile very well due to the unique damage, but in smaller places it isn't too obvious. If any of you have any crits or advises of things to improve with my texture, I'm dying to hear it. Trying as hard as I can to improve my work. Cheers! Quote
Buddy Posted December 5, 2007 Report Posted December 5, 2007 Nice work, my crits: -Reduce ornament scale a bit -These ripped off areas don't really look like how wallpaper would do, in most cases wallpaper gets of because of weathering, glue stops to keep it all together and it falls down (mostly on top leaving hanging piece of wallpaper around the middle). Keep in mind that walls are covered by strips of wallpaper like here http://img2.timeinc.net/toh/i/steps/han ... per-3l.jpg not by one big piece. Hopefullly i've been atleast a little helpfull. Quote
e-freak Posted December 5, 2007 Report Posted December 5, 2007 the ripps off are made from a brush package, amirite? Quote
Pomperi Posted December 5, 2007 Author Report Posted December 5, 2007 Good points, I appreciate it =) Would be pretty hard change the ornament scale now that the texture has went through the entire process, but it's definately worth keeping in mind. The idea of larger strips is very good, didn't think of that. Thanks! The ripps are painted with a regular round standard brush and processed with photo material, all shot by myself, so no packs involved Quote
Quakis Posted December 5, 2007 Report Posted December 5, 2007 Can I request you teach me how to make wallpapers and wallpaper designs from scratch? I tend to be pretty bad at them and it'd be very useful for my current project. Nice wallpaper, just not too fond of the tears myself. Quote
Steppenwolf Posted December 5, 2007 Report Posted December 5, 2007 The texture looks very good and the normal map works well. buddy has a point tho. It doesn't really look like paper that comes from the wall. With that normal map it would probably work better as a plaster wall. Quote
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