Pomperi Posted October 5, 2007 Report Posted October 5, 2007 Hello everyone! My first post here. Some people might recognize me from pixelmorgue, and some might even recognize me from the swedish site leveldesign.nu. Have been lurking around this place for quite some time but haven't had the guts to post anything just yet. Here are some stuff I've made for a mod I'm working on on my spare time alongside my studies. All of those textures are around 80% hand-painted, as I prefer being able to design my textures any way I like without depending on photo source. The trashcan is both modelled and textured by myself. I still need to make specular and normal maps for some of these. All constructive critisism is higly appreciated =) Cheers! Quote
TeddyBear Posted October 6, 2007 Report Posted October 6, 2007 I like the irregularity, great textures are all about those subtleties. Some details might be a bit too sharp, like the seams between your plates in picture #4 and the edges of your bricks in #2 (makes them pop less). But otherwise very good attention to detail. Quote
Pomperi Posted October 7, 2007 Author Report Posted October 7, 2007 Thanks for the replies everyone! And thanks for the welcome. I think you're right about some details sticking out a bit too much, but that wouldn't be too much work fixing it though. If anyone has any more critisism to give, I'd be happy to hear it. I'm eager to learn from you guys Quote
General Vivi Posted October 7, 2007 Report Posted October 7, 2007 haha! welcome Pomperi! ! its good to see you again also nice work! looks great! and i love the trashcan Quote
csharp Posted October 7, 2007 Report Posted October 7, 2007 Jeah, it looks nice, have you made normals to these? Quote
Pomperi Posted October 7, 2007 Author Report Posted October 7, 2007 vivi <3 =D csharp: Nope, none so far, but there will be on some eventually. It wasn't prioritized in the project, well not before the first deadline anyways so it was more important to replace dev-textures with actual textures first. Quote
D3ads Posted October 8, 2007 Report Posted October 8, 2007 I love your work, mucho respect for you making everything from scratch, you have a lot of talent there! Quote
Pomperi Posted October 20, 2007 Author Report Posted October 20, 2007 Got around fixing my textures and adding normalmaps to some of them. Here's a render of another texture from Decadence that just got pimped: EDIT: Since no one ahs replied I might as well post another one =) Crits are highly appreciated! Quote
Pomperi Posted October 20, 2007 Author Report Posted October 20, 2007 No responses, well well I'll just keep posting then =) Gave my brick texture a little facelift: EDIT: Now with normal map! EDIT again: Still grateful for replies EDIT AGAIN: I'll be quiet now Quote
aevirex Posted October 21, 2007 Report Posted October 21, 2007 Cool stuff pomperi, I love how you do the hightlights and edges! Quote
PhilipK Posted October 21, 2007 Report Posted October 21, 2007 Nice I like the 2nd, 3rd and last one most. On the last one I would reduce the subtle cracks in the normal map a lot or remove them completely tho as they now kinda remove the metal feel of it. Can be better to just keep such things in the diffuse and especially in the specular. That brickwall I really like although there are some stuff you can add very easily to make it even more interesting IMO. Made a very quick and not at all good edit to the pic: As you can see you could just try and vary the depth of the bricks, and of course maybe not as much but this is really easy to do in the normal by just adding a layer on top where you've painted out certain bricks with something darker than grey (good to vary the amount between bricks too) and just run the nvidia nm filter then mask those stones out. Also adding a VERY slight angle to some of them in the normalmap will make it act nicely when in light. Doesn't need much at all but just to give the feel of not total perfection. You can also paint the bricks slightly different in hue and brightness in the diffuse to differ them even more. But I'm talking very subtle stuff here. These two things can of course be applied to pretty much any tile kind of design as with your floor tiles there. Anyhow I like where you've been going with these. Keep up the good work. Quote
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