Furyo Posted November 1, 2007 Report Posted November 1, 2007 That middle building in the first screenie (or the one on the right in the second) screams of HL2's trainstation plaza. Its geometrically as flat as Hl2 (a flat brush with a normal map on top) whereas your other buildings look better with variations. I would rework that one Quote
JohnSmith Posted November 1, 2007 Report Posted November 1, 2007 I like the town and the originality but i'm not convincing by the Glowing trees, it doesnt make much sens. If a tree is contaminated, that's weird that all the grass/bush around is not, I think you should give less contrast to the contaminated environment so it would naturally blends with the non-contaminated stuff.. Quote
Felix Posted November 1, 2007 Report Posted November 1, 2007 Nice : D !! The skybox clearly looks rendered from a dome shaped mesh with a cloud texture on it. As for the toxic leaves, is it additive ? It should be "$translucent" 1 and "alphatest" 1 -Felix Quote
⌐■_■ Posted November 1, 2007 Report Posted November 1, 2007 i agree with furyo and i think JohnSmith has an interesting point, allthough i still think the leaves are quite a nice touch to your environment. Quote
D3ads Posted November 1, 2007 Report Posted November 1, 2007 You need to make the other plants glow! Quote
Felix Posted November 1, 2007 Report Posted November 1, 2007 i agree with furyo and i think JohnSmith has an interesting point, allthough i still think the leaves are quite a nice touch to your environment. you mean there ment that way ? : 0 Quote
Deathy Posted November 1, 2007 Report Posted November 1, 2007 i agree with furyo and i think JohnSmith has an interesting point, allthough i still think the leaves are quite a nice touch to your environment. you mean there ment that way ? : 0 Yep, i think he said they illuminate the enviroment with some other plants oslt. Quote
Zacker Posted November 2, 2007 Report Posted November 2, 2007 I think it looks pretty cool! I recommend that you try to stick to the original parts of the map and emphasize them when possible. You got a nice worn-down look, which imo is an a lot cooler than e.g. an overused bombed city scenario. Quote
Jenn0_Bing Posted November 3, 2007 Report Posted November 3, 2007 Yeah, that looks much better than the night setting in my opinion. Although the brightness of the trees looked better at night, in the light i don't think they should be quite as strong. Quote
SnipaMasta Posted November 5, 2007 Report Posted November 5, 2007 i agree with furyo and i think JohnSmith has an interesting point, allthough i still think the leaves are quite a nice touch to your environment. you mean there ment that way ? : 0 Look at the concept art. Quote
m8nkey Posted November 5, 2007 Report Posted November 5, 2007 This is looking great. The strong concept behind your mod is reflected in these screens. Love the concept images on your site too, more concept art!!! I've noticed some people have commented in the lack of consistancy in your overall concept, "Various attempts to grow food have lead to poisonous chemicals flowing through bodies of water, and plants growing in ways never thought to be possible." Purhaps you could change the premise so the experiments resulted in a specific species of mutant, glowing plant. If you explain that not all vegetation was effected then there's no holes in your story. Quote
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