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wip dm_hellway666 new version of dm_hellway (d'oh!)


tnoh

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I made this hellish dm_hellway counter-strike deathmatch map about 9 months ago. Now I'm hammering new better one, dm_hellway666. The setting is same: a part of our reality is teared to hell and for some reason ct's and t's are just fighting there.

Some bugs are still there, most of them are texture related, but the bigger issue is that for some reason the ct's seem to have slight advance over t's. And that i must fix. Ct's spawns are at lower left corner and t's upper right.

dm_hellway666_b011.jpg

Rest of the screens are here: http://www.planethalflife.com/hiltunen/temp/dm_hellway666/dm_hellway666_beta2.htm

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Need more rubble, since there are alot of broken buildings, but no rubble :o

I like the idea though.

Did u notice the scene is in hell? Oh wheres the realism!???!+++

Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly.

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Need more rubble, since there are alot of broken buildings, but no rubble :o

I like the idea though.

Did u notice the scene is in hell? Oh wheres the realism!???!+++

Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly.

O RUBBLE ADDS COOLNESS, even if its in hell. Also some flames are cool..
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Need more rubble, since there are alot of broken buildings, but no rubble :o

I like the idea though.

Did u notice the scene is in hell? Oh wheres the realism!???!+++

Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly.

O RUBBLE ADDS COOLNESS, even if its in hell. Also some flames are cool..

Announcement: I have now added some rubble!

(not flames though)

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