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Posted

Hello there!

Enough stalking this forum for me and show something, even if it ain't super nice :>

I'm going to a game development school in Falun Sweden where we have started to create our own character model for a task that stretches over a period of 3 weeks.

I decided to make the Pyramid Head (also known as Red Pyramid) from the Silent Hill series.

I think the PH character is interesting both what/who it is but also what function they have in the games.

The first WIP renders are from the modeling part.

Changed him a bit since the last render.

*EDIT*

Tris at ~3,3k

PyramidHead_wip1.jpg

PyramidHead_wip2.jpg

PyramidHead_wip3.jpg

Now when the model is completed we have moved onto UVW mapping and texturing.

I just started today and this is my progress so far:

PyramidHead_texwip1.jpg

Kinda dark render, used default lighting on this one.

PyramidHead_texwip2.jpg

Tried using a Silent Hill backdrop on this new render, this one is from SH2.

PyramidHead_texwip3.jpg

Posted

excllent choice of motive :):fist:

but the model kinda lacks ... how should i say SILHOUETTE especially the arms.

(EDIT)

a more silent-hill-ish background color couldn't hurt either for pure presentation purpose

Posted

@D3ads - I know, thats why i removed it for now, if i get time left over i will make that one on your picture since it looks better.

@Warby - Thanks for you comments mate!

I will try and get some other background when rendering the final model.

I added a new render to my first post and the tris.

Posted

looks good so far. the edges on the pyramid looks a little streched though.

oh, and do you use the same name on steam? if so, I totally healed you like crazy in TF2 last week:)

Posted

Good idea on the render, might work better if he's in front of those hanging corpses in the basement of the labyrinth though (like in the painting on the wall of the historical society) :)

e3ad92c008a0e3efae632010.L.jpg

[edit] Did you make that backdrop using a screenshot with James edited out or another method?

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