FrieChamp Posted September 14, 2004 Report Posted September 14, 2004 Ok I got around to watch Issues 1-3 of the 3dbuzz VTMs this weekend and created this model yesterday. It's my first model which isn't based off a tutorial or something. I haven't made the back because I got into some sloppy vertice work there which I will try to prevent from the start with my next model. But for now I'm satisfied with this one. It's some colonial house, maybe in a harbour, I don't know. I aim for modeling buildings which can actually be used in maps so don't expect tons of detail. Here's a picture (no render, I still have to learn how to make acceptable ones): Quote
Kreigore Posted September 14, 2004 Report Posted September 14, 2004 Looks nice Altho it could use a little more details, but as you said you aim to use it in maps. Anyway it looks really good! Quote
Acumen Posted September 14, 2004 Report Posted September 14, 2004 pretty good, but then again pretty basic shapes to really judge without some textures on it, imo. For what engine would you want to use this model, cause you said you want it to be in some of your maps. If it's for HL, you can save some polies, as vertex lighting isn't really included in there, and therefore you can just stick parts of the model in each other (like above the window, this box sticking out, doesn't need to be connected to the rest then) and if it should be for a newer engine you could surely add more detail to it. Even for Half-Life you could add some more At least you could rounden those arches a bit more, cause that won't take much more polies. And I think the roof could be a bit more massive and go over the sides a bit more. But then again I don't know your ref ^^ I hope you're gonna texture this thing. Really looking forward to that Quote
st0lve Posted September 14, 2004 Report Posted September 14, 2004 Oh pretty nice For rendering: http://www.cw-meltingpoint.com/tut/lightingtut.htm Quote
EjrulF Posted September 14, 2004 Report Posted September 14, 2004 looks pretty nice, it would look very sexy with some textures. Quote
FrieChamp Posted September 14, 2004 Author Report Posted September 14, 2004 I won't actually use this one in a map, but the reason why I'm learning 3dsmax is to create models of buildings for future maps. I'm just mentioning it because it isn't a model I build for a scene or something, the models I will make will be used in levels of games (unless I build them for practicing purposes). As ref I used the pic of this whacky monkey island town, I found it very inspiring: I agree on the roof, it could be a little more massive. Thanks for the comments and the tut st0lve! Quote
kleinluka Posted September 14, 2004 Report Posted September 14, 2004 sigh... i LOVE monkey island!!! Quote
st0lve Posted September 14, 2004 Report Posted September 14, 2004 no probs frie, just add me in some easteregg in your new crytech game Quote
Pericolos0 Posted September 14, 2004 Report Posted September 14, 2004 look kewl frei polydivisions are a bit weird here and there, giving it more polies than it should have Quote
FrieChamp Posted September 14, 2004 Author Report Posted September 14, 2004 I made a bridge for training, I removed edges and vertices where I could: It's all properly aligned on the grid as well Quote
kleinluka Posted September 14, 2004 Report Posted September 14, 2004 nice. can you try making one like below I think that would make it look a bit more interesting with the bending.. Quote
ctswin Posted September 14, 2004 Report Posted September 14, 2004 yep. bill tillers art is awesome and inspiring Quote
FrieChamp Posted September 14, 2004 Author Report Posted September 14, 2004 Nice reference pic! Edit: While I made that model klein removed the reference pic because it didn't work anymore or something...my model gets pretty close to the example though! Quote
Acumen Posted September 14, 2004 Report Posted September 14, 2004 well but now you can save lots of polies on the outer side (is denn das ein wort ? Außenseite mein ich halt) of the bridge, cause the shape doesn't change but its still using lots of polies for a basically flat surface. O_O If I could speak English I wouldn't have unterstood myself right now. I can use my crazy MSPaint skills to illustrate my weird explanation try, though ^^ Quote
OL Posted September 14, 2004 Report Posted September 14, 2004 frie, select the edges with edge sub object, then press backspace (not delete) it will delete the edge but not change your geometry. then do the same to the vertices. that way you dont have all those extra subdivisions on at flat plane. also if you have something selected, press J to turn that stupidass bounding box off.. very useful looks good i think, although for mapping things are usually more broken up than that, say a piller is one model, the roof is another (or even sections of it) keep going Quote
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